My focus at the moment is renovating Proximity 2 (which I released on Xbox 360 and iPhone almost a decade ago) and cleaning up a bunch of stuff in it, including the code. I've been trying to make a sequel for awhile, being distracted by life and what tech to use, whether it should be 3D, what features it should have, etc, and the fact I'd have to start from scratch (I thought) since I had done it in XNA (and old native iOS) originally, but then stumbled upon Monogame and got the XNA game running again in less than 24 hours, so I'm going to get it back out there in the world.<p>It's a lot harder to find the time while juggling work and family responsibilities and a new serious hobby of board game design (I have one game signed by a publisher and have gotten interest in several other designs of mine), though, but I've made good progress.<p>Adding 1080p support, adding localization support, adding support for more players, adding more modes and maps, adding a single player mode, adding achievements, cleaning up the UI, and hopefully sneak in a few other things. Maybe online multiplayer, but not sure if I can support that yet (maybe a later version of it will have it).<p>This year has just been too crazy to hope to get it finished, but I'm hoping to get it released on at least one platform (probably PC to start) by the end of the year next year, then as many more platforms as I can after that.<p>Here's a video of the Xbox game if you're curious:
<a href="https://www.youtube.com/watch?v=Yqe0hS7AvOE" rel="nofollow">https://www.youtube.com/watch?v=Yqe0hS7AvOE</a>