I clicked the link, thinking, "Please be like Blender, please be like Blender". Then I clicked the link, found a cool voxel modeler, and was satisfied. To clarify...<p>This is 3D modeling with voxels.
Opera is not listed among the supported browsers, but everything I tried works fine (version 11.00). Did you forget it, or does it actually have show stopping bugs?
Impressive! It seems to be 90% of an online 3D CAD app that I've envisioned and blogged about: <a href="http://hacking-shindyapin.tumblr.com/tagged/3dCAD" rel="nofollow">http://hacking-shindyapin.tumblr.com/tagged/3dCAD</a>. Any plans on making it open-source?
That's really very impressive, I can imagine coming back to this as a rapid-sketch tool in a way that I never could with SketchUp.<p>One suggestion: To aid camera/scene navigation, you might want to consider hotkey + drag to temporarily flip into camera move modes, even when in draw mode; many desktop 3D/CAD tools offer this. I'd opt for ctrl/⌘+drag for rotate, and allow your existing shift+drag for panning to work in draw mode.
Since you gave credit to even your operating system, the fact that that you leave out any canvas/webgl libraries probably means you didn't use any -- I'm superly impressed! Was thinking you may be using three.js or pre3d to get it working on both canvas & webgl.<p>@everyone: Try it in webgl like in Chrome Canary or FF4, huge difference in performance and panning angle allowed.
It's nice to see that you can do stuff like this without plugins now thanks to Canvas and WebGL, even if the performance and stability aren't quite there yet.<p>One particularly strange bug: Setting smoothness 'too high' (how high you can set it seems to depend on the number of cubes) causes random parts of the model to vanish.<p>The responsiveness also leaves something to be desired, especially since it causes the browser/tab to freeze up - I thought it was supposed to be possible to use web workers to solve that problem, but I've yet to see a HTML5 app that actually uses them :(