TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

When A Game Designer teaches a College Course: No Grading, just Levelling Up

142 点作者 biggitybones超过 14 年前

12 条评论

endtime超过 14 年前
All the teacher did was change the names of things; the underlying structure of the class is disappointingly standard.<p>It may seem like each assignment grants the maximum possible XP (which would be a different, though probably broken, grading model), but not if you read this: "Grading is rigorous. Spelling, grammar and punctuation must be proofed. Points will be deducted otherwise."
评论 #2089865 未加载
评论 #2089871 未加载
评论 #2089877 未加载
评论 #2089908 未加载
评论 #2090069 未加载
teach超过 14 年前
I teach computer science at the high school level. Inspired by Dr. Sheldon, I switched my classes to use points instead of traditional grades, but I went further than he has.<p>I'm only halfway through the year, but so far things are very positive. Students seem to be learning more and covering more material on average. (I'll write up a blog post about the experience this summer.)
评论 #2090241 未加载
alexophile超过 14 年前
I've been thinking about this idea a lot lately - I think gamifying a single course could produce a modest boost in performance, but it seems like this particular implementation, as endtime pointed out, simply changes some names.<p>I think this would be a way cool system around which you could base secondary education. But instead of the generic game parallels, you could treat the four years of high school as a sort of mash of character creation and early game exploration. If you had 5 lines of progression (Math, Science, Social Sciences, Art, Language) that went from level 1-10, each requiring passing exams, preparing presentations, or completing projects, you could allow students to naturally find the work that pushes them personally.<p>The one big thing I think is necessary to really see the benefit of a game-like system in education is <i>the ability to try stuff multiple times.</i><p>Consider an alternate version of angry birds. In this alternate version, there are 150 levels, many of which mirror the fun and challenging levels we know and love in the original. The 150 levels are in 15 worlds, each with 5 practice levels and 5 "test" levels. After playing the 5 practice levels as much as you want, you can play the 5 test levels all in a row, precisely once. However you do, that's how you did. That's your score.<p>Not a whole lot of <i>replayability</i> there. While it can be necessary (especially at the university level) to distinguish between those who are and are not competant in a given field, I think game mechanics can teach us a whole lot more about how to make people <i>want</i> to achieve.<p>Additional thoughts:<p>- Unlockables could be really exciting i.e. you have silent study hall until you hit level 4 in any subject, at which point you gain access to the study lounge; if you're level 10 in at least 1 area, you can apply for off-campus lunch<p>- Incentives for tutoring would be cool. (Think "Prestige Levels")<p>- DATA! Tracking these things would give unprecedented amounts of data that could provide a lot of insight into the way students are progressing through the material.<p>- For this to really work, you would have to develop a new system for scheduling courses in high school that more resembled a college. <i>This is not a bad thing.</i> I think giving high school kids a bit more autonomy in deciding how and what they go about learning with their time will produce more well-adjusted, mature adults.<p>- The specifics of how to implement a lot of these systems are less difficult than you think.
评论 #2090763 未加载
jarrett超过 14 年前
The change in perspective will probably be enough to provide some positive psychological benefits, but I think doing some actual restructuring would help, as well.<p>In most games where you level up, you get as many chances as you need. If you fail to defeat a mob the first time around, you don't forever lose the possibility of reaching the highest level. You just have to try again.<p>But, in this grading system, as in every traditional one, you only get one shot at each task, and if you score less than optimally on any one, your maximum possible level decreases.<p>That's a big departure from the usual mechanics of games, and one that I think could have a significant impact on morale.
评论 #2089954 未加载
archangel_one超过 14 年前
I like the approach for that class, although it looks like a terrible experience curve for a game; you have to grind for weeks to reach Level 2, but then most of the subsequent levels are achieved relatively rapidly. Also you could hit a ceiling where it's no longer possible to achieve Level 12 because you missed out on XP earlier. Fun, but the metaphor doesn't fit quite well enough for me.
评论 #2090151 未加载
cgranade超过 14 年前
I like the idea implicitly communicated that there's almost a shopping list of assignments, and each one carries an XP value; if you're not doing so well, then with that kind of a system you can correct that by working harder to learn the subject matter. Obviously, there's problems, such as enabling a brute force strategy for getting good grades, but I'd be interested to see how well a quest list approach to grading would work in comparison to a sequential assignment style.
smithbits超过 14 年前
I woke up from a dream the other morning and could still see a mini-map of my house in the upper right corner of my vision. There were little blue exclamation points for all my daily quests. Brush teeth, take shower, make breakfast, etc. I was curious who gives out the quests, what kind of rep I'm farming and what the full quest text said, but then I was fully awake and it was gone. It's good to see that a college course can be similarly rewritten.
评论 #2090582 未加载
Jach超过 14 年前
My high school sociology teacher implemented a point-based system that everyone but a few complainers loved. (And so he was forced for the next year to axe it or quit.) It was simple, clear, harmful to procrastination yet beneficial to laziness at the same time. Everyone starts at 0, an F, you optionally do various assignments throughout the term and gain points, and if at the end you have enough points you can cruise. Oh, and points over 100 rolled over to the next term.
Luyt超过 14 年前
It is only a matter of time before the first powerleveling services become available for this class.
ThomPete超过 14 年前
This is the guys Jesse Schell talks about in his Dice10 talk<p><a href="http://g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/" rel="nofollow">http://g4tv.com/videos/44277/dice-2010-design-outside-the-bo...</a>
newman314超过 14 年前
Best part:<p>Leeroy Jenkins 0pts.<p>LOL<p>[ref] <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Leeroy_Jenkins" rel="nofollow">https://secure.wikimedia.org/wikipedia/en/wiki/Leeroy_Jenkin...</a>
评论 #2089988 未加载
EGreg超过 14 年前
I still like the basic premise -- leveling up etc.