My feedback:<p>* I really enjoyed it.<p>* It took me a bit to get out of the mindset of games where you slot your upgrades into predefined places on a ships body. Until I got past that, I didn't properly appreciate how cool the game was.<p>* I found it hard to actually view battles and see what was going on. At a range where I could see the ships, I couldn't really see anything about them. I often wanted to track a ship or to track-with-offset a ship (if I had ships chasing it down), but I couldn't really get the hang of setting my viewport very well. After a while, I got used to speeding up time and then dropping it down to 1/4 as soon as my ships made contact, and that helped a bit, but it was still difficult for me. I feel like having a ship selector of all ships in radar range that I could page between could be good, and maybe make it easier to chase ships down with the viewport.<p>* While it's pretty easy to know if you need more crew, or power (because of the indicators), it's a lot harder to know if your ship is suffering because of insufficient maneuverability.<p>* There were a lot more friendly fire events and collisions with my small formation of ships than I thought was really reasonable. I love the possibility of it, but in ships crewed by reasonably intelligent crew, it should be obvious to stay out of the huge plasma beam firing at the other ship.<p>* I did enjoy discovering that due to my placement, if one of my missile launcher bays fired during a particular maneuver, the maneuvering thruster would blow my missile up.