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Voidcall – Making of 13kb JavaScript RTS Game

236 点作者 ash超过 5 年前

8 条评论

rsiqueira超过 5 年前
Many javascript code compression techniques are used to create even shorter demos, animations and even games, using 140 characters or less, by the Dwitter community. E.g. a similar to Perlin noise image used to create the terrain (in this 13k game) was made with less than 140 characters of JavaScript, see here: <a href="https:&#x2F;&#x2F;www.dwitter.net&#x2F;top&#x2F;month" rel="nofollow">https:&#x2F;&#x2F;www.dwitter.net&#x2F;top&#x2F;month</a> Some Dwitter members are also developers of 13kb games.
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giancarlostoro超过 5 年前
Nice it reminds me of the classic Runescape to an extent. I wasnt big on Runescape at the time like my friends were but I still admire the game. I know some still remember it fondly it is one of the icons of mid 2000s gaming much like Starcraft.
GordonS超过 5 年前
This was an incredible read for me! I&#x27;ve always wanted to write a game from scratch, but never quite found the time - and it&#x27;s a bit daunting if you don&#x27;t know where to start.<p>Really appreciate the commentary, details and code snippets!
NortySpock超过 5 年前
The previous game, Underrun, was excellent, and I took to heart his points on sound files taking up a lot of space. Using synth sounds is relatively easy to generate and takes up only a few bytes for code snippets.
codesushi42超过 5 年前
Excellent post, thanks for sharing. You may want to read up on influence maps if you want to improve the AI.<p>Also you should check out a book called Programming an RTS Game with Direct3D if you can find a copy: <a href="https:&#x2F;&#x2F;www.amazon.com&#x2F;dp&#x2F;1584504986&#x2F;ref=cm_sw_r_cp_apa_i_BQRIDbXA7DDD1" rel="nofollow">https:&#x2F;&#x2F;www.amazon.com&#x2F;dp&#x2F;1584504986&#x2F;ref=cm_sw_r_cp_apa_i_BQ...</a>
toper-centage超过 5 年前
As I wrote to you before, your game looks amazing. I think you could probably expande it a bit. But it&#x27;s very unclear what&#x27;s going on.
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fesoliveira超过 5 年前
Great write-up! It&#x27;s very interesting to see how one actually goes around making a game in such short time. I have been doing computer graphics stuff as a hobby for some years, and I know your pain when it comes to OpenGL shenanigans. Keep it up!
BAReF00t超过 5 年前
Only 1664 bytes?<p>I guess if you shove all the heavy lifting out to extensive libraries, you can do that.<p>I, for one, prefer kkrieger. 98kB, but a full Doom-3-level 3D shooter. All without putting an OS... inside an OS.
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