This going open source is just wonderful, but I have a feeling this is going to significantly decrease lower the company's revenue and ultimately hurt the product.<p>So here's my question: how do we avoid that? Outside of freelancers who control their finances directly, most developers probably won't be able to convince their company's money people to pay for something they can get for free. Paying a relatively low annual license can usually be justified for the sake of efficiency, but "donate to the devs to keep the project going" is a much tougher sell.<p>My only idea is selling a "subscription" to signed binary builds under a non-free license, but I'm not sure that would work very well either...