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Show HN: Pmfx-shader – Cross platform shader system
57 点
作者
polymonster
超过 5 年前
5 条评论
Jasper_
超过 5 年前
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This is really nice. Quite similar to the shader pipelines I've seen at AAA. Would you consider adding PSSL output?
评论 #21622369 未加载
looki
超过 5 年前
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Very cool! This is the level of abstraction I was longing for when pretending to make a game. I'll check this out the next time I get an itch.
评论 #21622432 未加载
gorgoiler
超过 5 年前
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Pretty cool! As the sun rises in the East, so too does the graphics world constantly need up to date cross platform tools like this. My first real programming job was in this domain.<p>Typo on your site FYI: “complex ridig bodies”.
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FpUser
超过 5 年前
Was looking for something like this. Thanks for great job, will check it out
HugoDaniel
超过 5 年前
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Nice! any plans to support the WebGL glsl version ?
评论 #21624160 未加载