This was a made-to-be-rejected-and-whined-about app:<p>"We built an iPhone game in just under two days and submitted it to Apple for approval. The concept was a little iffy, but we figured it was worth the gamble. If nothing else, it could attract some attention to our web RPG, Forumwarz."<p>Mission...accomplished.<p>For what it's worth, anyone reading the introduction to the 9/2010 app store guidelines would expect the rejection:<p><a href="http://stadium.weblogsinc.com/engadget/files/app-store-guidelines.pdf" rel="nofollow">http://stadium.weblogsinc.com/engadget/files/app-store-guide...</a><p>* We have over 250,000 apps in the App Store. We don't need any more Fart apps. If your app doesn't do something useful or provide some form of lasting entertainment, it may not be accepted<p>* If your App looks like it was cobbled together in a few days, or you're trying to get your first practice
App into the store to impress your friends, please brace yourself for rejection. We have lots of
serious developers who don't want their quality Apps to be surrounded by amateur hour.<p>* If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and
trash us, it never helps.<p>kb