> One of the bottom squares contain a mine, but it's impossible to say which one. You have to select one of them. But according to what I just said, that would mean certain death! I wanted the game to be cruel, but now it's unwinnable.<p>If it's not stalemate, haven't you won at that point? The tiles are practically in a state of quantum superposition where they are both safe and unsafe at the same time. You can't know without observing.<p>Except... the game rules say they're both mines if they're uncertain (in that version of the game), so the player has won because the game has been backed into a corner.<p>If there's a way to make that situation truly unpredictable, I'd be amazed. For example, if it was networked and another player worked a similar board, but they clicked one of the same tiles. So your clicking of a tile is the observation of what happened in someone else's game as opposed to a random calculation or game logic.