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Rocket League left behind on macOS and Linux due to DirectX 11 shift

145 点作者 Impossible超过 5 年前

21 条评论

Jerry2超过 5 年前
Epic is probably one of the biggest enemies of Linux since they&#x27;re killing Linux support of every game&#x2F;product they buy [1]. And while games aren&#x27;t as important as some business&#x2F;productivity applications, people do get lots of enjoyment from playing an occasional game. It&#x27;s a great stress relief. And now even those little indulgences are being taken away.<p>Epic&#x27;s CEO, Tim Sweeney, is extremely negative on Linux if you check out his Twitter feed [2] and I get a feeling from reading his comments that he despises Linux with passion.<p>[1] <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=19844241" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=19844241</a><p>[2] <a href="https:&#x2F;&#x2F;twitter.com&#x2F;timsweeneyepic&#x2F;status&#x2F;964284402741149698?lang=en" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;timsweeneyepic&#x2F;status&#x2F;964284402741149698...</a>
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MFogleman超过 5 年前
Rocket League&#x27;s creator, Psyonix, was bought by Epic last year. The is concern&#x2F;belief that this move is a precursor to making Rocket League an Epic Store exclusive, as the Epic store is Windows only.<p>Psyonix stated that they would offer refunds for Linux&#x2F; macOS users. In the first few days post announcement, everyones&#x27; refund was being denied. It appears that this has since been resolved. I received my refund yesterday.
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kyriakos超过 5 年前
If user base on those platforms is very small then it makes no sense for the developers to spend resources to keep it updated. At the end of the day its about demand and supply.
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notinventedhear超过 5 年前
I was _so_ excited when Rocket League first came to Linux, but that was several years before Proton[1] was released.<p>But according to [2] the game runs really well on Linux via Proton. Personally, I don&#x27;t see any problem using Proton to play the game on my Linux gaming-rig.<p>[1]: <a href="https:&#x2F;&#x2F;github.com&#x2F;ValveSoftware&#x2F;Proton" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ValveSoftware&#x2F;Proton</a><p>[2]: <a href="https:&#x2F;&#x2F;www.protondb.com&#x2F;app&#x2F;252950" rel="nofollow">https:&#x2F;&#x2F;www.protondb.com&#x2F;app&#x2F;252950</a>
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kgwxd超过 5 年前
This is what I hate about ever-changing games. If it&#x27;s such a big change, just make a new game, Rocket League 2. I&#x27;m sure people will still complain for some other reason, but no one looses what they paid for.
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Operyl超过 5 年前
I’d be normally more upset about this, but the last sentence is a biggie in this situation. Psyonix is offering full refunds for the base game (which is better than nothing, although I wish it included DLC etc) to anyone, even outside of the two week window.
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ben1040超过 5 年前
The refund process is a mess. I followed the directions on the Reddit page last night and got an email from Steam saying they’re refusing the refund because it’s been more than two weeks.<p>Other people on the comments have said similar things.
threatripper超过 5 年前
SuperTuxKart (<a href="https:&#x2F;&#x2F;supertuxkart.net" rel="nofollow">https:&#x2F;&#x2F;supertuxkart.net</a>) is a free racing game similar to Mario Kart and it also has a &quot;Soccer&quot; mode where you play in an arena with a ball and two goals like in Rocket League.
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neura超过 5 年前
It&#x27;s both surprising and unsurprising to me how many comments here are focused on EGS (which is not what the article is about) and almost nobody is talking about how Rocket League&#x27;s macOs and Linux players make up less than 0.3% of the players, combined. SMH
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therealmarv超过 5 年前
Wow, in the past it was 1 or 2 different 3D architectures. Now we have 3 of them:<p>DirectX on Windows, Metal on macOS, Vulkan&#x2F;OpenGL4 on Linux
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aaron-santos超过 5 年前
&gt; Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function.<p>I&#x27;m not a gamedev and just have some hobby xp in DX and OpenGL, but I don&#x27;t begin to understand why an OpenGL renderer would in any way depend on DX. Is this just code for &quot;we have such few Mac and Linux users that it isn&#x27;t worth our time to support OpenGL&quot;?
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thrower123超过 5 年前
I&#x27;m always amazed by the longevity of DirectX 9. It was a truly excellent graphics API. DirectX 11 had more features, and was in some ways better designed, but it was always really painful to have to reimplement some of the things that were stripped out of the D3DX utility libraries that formerly were part of the SDK.
a13n超过 5 年前
Honestly the game was not playable on macOS. If you wanted to play on your MacBook you had to run Windows with bootcamp, which you can still do. So I doubt this change will really impact anyone.<p>Can anyone talk about how it plays on Linux? I can’t imagine a huge playerbase there.
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ch_123超过 5 年前
Maybe I am missing some context here, but why would a game studio make a backwards-compatibility-breaking change to the engine a five year old game? I know that it&#x27;s a popular game, but this sounds like an excuse to me.
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Wowfunhappy超过 5 年前
What I find a bit odd about this is the existence of the Switch version.<p>Surely the Switch&#x27;s graphical power, presumably it&#x27;s not going to get a bunch of fancy new DX11-esque features. I imagine they&#x27;ll do the minimum to keep the Switch compatible with other clients in multiplayer.<p>But if they&#x27;re keeping multiplayer compatible with an older Switch codebase, why not keep it compatible with older Mac and Linux branches?
dang超过 5 年前
The previous thread was <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=22133431" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=22133431</a>.
cwt137超过 5 年前
The article makes it sound like they were running DX9 in Linux and MacOS. If true, how is this so? Is there some type of X11 extension that implements DX9 or something?
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jannes超过 5 年前
Does anyone know why DirectX 11 is so much better than DirectX 9?<p>Looks like they were using some kind of translation layer that was translating DX9 calls to OpenGL.
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TazeTSchnitzel超过 5 年前
Well… Linux and macOS users can try it under WINE, perhaps?
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ErneX超过 5 年前
The game ran pretty bad on macOS though. Same computer with a GTX 1080 runs the game on win10 at hundreds of FPS with everything maxed vs barely able to run the game on macOS with all the detail on minimum.
cycloptic超过 5 年前
It&#x27;s because of things like this that I won&#x27;t play closed-source games anymore. The modding community has demonstrated repeatedly that they are willing to maintain ports of these things, but only as long as the source code is open so they can actually, you know, do the port properly.<p>And before someone rails on me about anti-cheat, or about reduced profits because of the whole game showing up on torrent sites, I&#x27;m not talking about that stuff -- I&#x27;m talking about the bare minimum client code that is required to run the game.
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