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Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial

83 点作者 Impossible超过 5 年前

3 条评论

davedx超过 5 年前
This looks really nice.<p>I still remember when I worked in game development back in 2004 or so, that I made extensive use of Visual Studio&#x27;s &quot;Edit and continue build&quot; feature at work, and how it really helped with the feedback loop. It was a little buggy but worked very well considering it was only a &quot;debug&quot; feature.<p>A few years later I worked on an even bigger game with an even bigger loading time, and &quot;Edit and continue build&quot; no longer worked at all due to the platform architecture of the game. It really, really hurt my productivity (and motivation). I wish this project all success, it could help many people!<p>(Does Unity have something like this yet? I remember last time I worked with it I loved being able to change the properties of objects at runtime, but still missed being able to change the actual code...)
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fctorial超过 5 年前
Does this have any applications other than hot reloading?
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PaulDavisThe1st超过 5 年前
I suppose I&#x27;m the only person who wondered if &quot;DirectX11&quot; meant that MS had finally ported their flagship game APIs to the venerable Unix graphics system.