This looks really nice.<p>I still remember when I worked in game development back in 2004 or so, that I made extensive use of Visual Studio's "Edit and continue build" feature at work, and how it really helped with the feedback loop. It was a little buggy but worked very well considering it was only a "debug" feature.<p>A few years later I worked on an even bigger game with an even bigger loading time, and "Edit and continue build" no longer worked at all due to the platform architecture of the game. It really, really hurt my productivity (and motivation). I wish this project all success, it could help many people!<p>(Does Unity have something like this yet? I remember last time I worked with it I loved being able to change the properties of objects at runtime, but still missed being able to change the actual code...)