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Google's ambitious push into gaming is floundering

379 点作者 Impossible大约 5 年前

56 条评论

polytely大约 5 年前
It&#x27;s really interesting if you compare it to Epic&#x27;s entry into the game selling business. What they did was:<p>1. Appeal to developers by making exclusivity deals with them (e.g: we give you a bag of money upfront if you only sell your game via our store for a year) which is really beneficial for developers as the game business is quite risky. The developer gets guaranteed cash and Epic gets everyone who would buy that game on their platform (minus the people who are outraged by the exclusivity deal)<p>2. Appeal to the customers by giving away free games every week. Epic pays developers for you, so you get a free game while the developer also gets paid. Epic wants you to have a library on their platform so you keep coming back, and because you need to visit the store to claim the free games they literally train their customers to use the store, from there it&#x27;s a small step to convert them to paying customers with good deals.<p>It&#x27;s absolutely baffling to me Google didn&#x27;t do anything like this, they have literally more money then they could spend, yet they didn&#x27;t do anything to get people to actually use their service. Compare it to the Gmail or Chrome launch suddenly there was this &#x27;free&#x27; product you could jump onto, it was technologically superior and exciting and it came out of nowhere. Imagine if they did <i>that</i> with Stadia, just suddenly release it without fanfare, all your favorite games are on there and you can play X hours a week for free or something like that.
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Animats大约 5 年前
<i>&quot;This concern — that Google might just give up on Stadia at some point and kill the service, as it has done with so many other services over the years — was repeatedly brought up, unprompted, by every person we spoke with for this piece.&quot;</i><p>That&#x27;s a terrible reputation for any company to have.<p>In addition to Stadia, it seems to be killing off Improbable&#x27;s Spatial OS, which is a back-end system for very large world MMOs. Originally, that had to run on Google Cloud. Three of the first games shut down, partly because the costs for that service are high. Nobody big is using it.
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Shank大约 5 年前
I have Stadia! Here are a few impressions:<p>1. The game catalog is totally the most important thing and they don&#x27;t have any really big games. I&#x27;m not a Fortnite person, but they don&#x27;t have that, nor Apex, nor PUBG. Battle Royale may not be the biggest thing in gaming anymore, but this is the type of game that at least a lot of people enjoy and they have none on the platform.<p>2. They sold Stadia as being able to achieve higher quality than local hardware at a fraction of the cost. Yet it&#x27;s been shown multiple times that the games running on Stadia are running at less than promised quality, with techniques like upscaling being used for 4K instead of native 4K: <a href="https:&#x2F;&#x2F;arstechnica.com&#x2F;gaming&#x2F;2019&#x2F;11&#x2F;google-addresses-complaints-of-sub-4k-image-quality-on-stadia&#x2F;" rel="nofollow">https:&#x2F;&#x2F;arstechnica.com&#x2F;gaming&#x2F;2019&#x2F;11&#x2F;google-addresses-comp...</a>.<p>3. As a person who wants to play with a keyboard and a mouse on a computer, I get really frustrated that the Stadia output resolution is fixed. You can&#x27;t output 1440p to a monitor at all, and 4K is only available if you have a Chromecast. Why?<p>I&#x27;ve also tried Shadow and GeForce now. Shadow is easily the best in terms of quality, because you can run at arbitrary resolutions and pump the bandwidth up to a max of 70Mbps down, which is astoundingly good looking compared to what Stadia offers. GeForce Now is great too, but point 3 applies to it: you can&#x27;t run at non-preset resolutions, which really stinks if you have a bigger monitor with a higher native resolution. However, both Shadow and GeForce Now leverage existing game libraries, look better, and are generally more approachable than Stadia&#x27;s &quot;rebuy everything, run at lower quality, and lack significant features&quot; plan.
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axaxs大约 5 年前
I&#x27;m both bullish and bearish on cloud gaming, if that makes sense. I have Stadia, and the tech is really nice, but as pointed out, there are no games. Further, you have to buy&#x2F;rebuy all your games just for Stadia, which may not exist soon(ish).<p>Then there&#x27;s Geforce Now. Their system is simply awesome, with similar tech but two key advantages. First, you can use any controller, which is a big win. But biggest of all, most of the games are just via Steam. So buy it once, play on PC or ShieldTV, your choice. This was, as it turns out, too good to be true. In the last month, at least two huge publishers pulled out, essentially disabling the ability to play a purchased Steam game via Geforce Now. Now their fate is looking questionable as well.<p>One month ago, I would have said Geforce Now is absolutely the way to go. Today, I&#x27;d tell anyone curious just to wait and see what happens this year.
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remir大约 5 年前
Let&#x27;s say I&#x27;m a casual gamers, without a console or a gaming PC and I briefly heard of Stadia. I imagine this is their target audience.<p>I went to stadia.google.com and there&#x27;s no catalog with the available games on the platform. There&#x27;s nothing that show me, with trailers, videos, what&#x27;s on there and why I should buy this. Remember, I am a casual gamers, so I don&#x27;t know much about what is out there in terms of games.<p>What I see is some images of games that tells me nothing, a link to buy the service and links to both App stores. That&#x27;s it.<p>Basically, this is Google assuming, once again, that because they&#x27;re Google, that people would be tripping over themselves to sign up for this. Total lack of empathy.<p>I ended up closing the tab.
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ineedasername大约 5 年前
Unless it&#x27;s a game I really, really want to play right NOW, I wishlist it and wait for deep discounts, then purchase. This leaves me with a large back catalog of games I haven&#x27;t played yet, from which I choose when I&#x27;m done with one game and want to choose another.<p>Given the frequent discount sales model popularized by Steam (and maybe Humble Bundle was first to that?) I think a lot of avid gamers are in a similar position.<p>As a result, game streaming services that doesn&#x27;t let me bring my own games is a complete non-starter for me. Especially for a sales model like Stadia where I really don&#x27;t own it. GoG is an excellent storefront to safeguard your library with DRM free games and archiveable installers. Even Steam has made sounds about finding a way to let you keep your library if they were ever to go under. But past failures like Onlive have left gamers bereft of purchases. I think I lost some games when Direct2Drive had some issues or transfer of ownership years ago.<p>If Google really wants to make a viable product, they should be looking at integrating Stadia streaming tech into compute instances that let me install Steam or any other storefront or stand alone game.<p>If you&#x27;re looking for such a service, you could do worse than Shadow or Paperspace. I demoed GeForce Now and liked it better, but they&#x27;re also running into some trouble over not firming up publisher agreements, so I&#x27;d wait for the dust to settle there in the next months.
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crazygringo大约 5 年前
This article seems misguided.<p>It&#x27;s assuming Stadia is &quot;floundering&quot; because it doesn&#x27;t have a ton of indie titles, assuming those are &quot;critical&quot; for success.<p>But are they? The article is clear that Google is working with &quot;EA, Bethesda, Ubisoft, 2K Games, and Rockstar Games&quot;.<p>Google is obviously consciously choosing a product strategy of starting with major publishers rather than indie ones.<p>Now I don&#x27;t personally know if that&#x27;s the right strategy. But it&#x27;s clearly the strategy Google is pursuing, so they should be judged on whether that&#x27;s working.<p>Judging solely on the presence of indie titles just seems weird.
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dreamcompiler大约 5 年前
&quot;This concern — that Google might just give up on Stadia at some point and kill the service, as it has done with so many other services over the years — was repeatedly brought up, unprompted, by every person we spoke with for this piece.&quot;<p>There it is, right there. Nobody takes Google seriously on any new initiative outside their core wheelhouse. We&#x27;ve all been burned too many times.
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valas大约 5 年前
The article does not support the title. The facts also do not support the article.<p>Stadia launched with 3 indie games, one of them exclusive. In just the last week they added 3 more indie-ish games (Spitlings and 2 titles from SteamWorld). They also announced at least 4 more indie-ish titles to land soon (Lost Words, 2 more SteamWorld titles, and Stacks On Stacks). So how can one claim that indie developers are not porting games to Stadia? At least some clearly do.<p>Speaking of Business Insider - in my personal opinion, they are a click factory. They&#x27;ll write anything that drives clicks, just look at their landing page. &quot;Stadia is DoA&quot; drives clicks and Business Insider wrote quite a few articles to that extent. They know how to run business.<p>Speaking of this specific article: if devs and &#x27;executives&#x27; believe Google is not serious about Stadia, why no-one agreed to speak on record? Is it possible that that these contacts actually think there is a path forward for Stadia and they don&#x27;t want to burn bridges? Or maybe these industry contacts are imaginary?<p>Disclaimer: happy Stadia user, playing indie games on it and confused when someone says that indies are not porting games to Stadia.
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sdinsn大约 5 年前
I just don&#x27;t see the market for this. Powerful computers are becoming cheaper and cheaper; the PC game market is continuing to expand.<p>I don&#x27;t see the comparison to other cloud media services like Netflix or Hulu- on Stadia, you have to pay for the service AND the individual items, instead of just the service. As far as I know, there isn&#x27;t any other business like this. I don&#x27;t think this is appealing to consumers.
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flipgimble大约 5 年前
Google is now starting to feel the economic impact of being a known &quot;mercurial company&quot; that cannot be trusted with any long term strategic partnerships. see <a href="https:&#x2F;&#x2F;gcemetery.co" rel="nofollow">https:&#x2F;&#x2F;gcemetery.co</a><p>As a customer, why would I &quot;buy&quot; a game that I will never own, on a service that is likely to close on a whim. As a game developer why would I invest time and effort supporting a new platform from a company without a proven track record in the game industry.<p>This will severely limit their impact on the industry, and the executives have nobody to blame but themselves for the lack of trust.
remote_phone大约 5 年前
I’m glad to see that Google is finally paying for their actions by having market forces reject them for retreating so quickly. Anything they try can’t be just a toe-dip now. They need to actually invest heavily otherwise no one will trust them. Good. They have fucked over way too many developers by dangling a promise and then cutting support quickly.
pfdietz大约 5 年前
Shouldn&#x27;t a potential user of this service just expect it to be unceremoniously discontinued, like so many other Google products?
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_bxg1大约 5 年前
Google is an engineer-driven company. They&#x27;re great at building solutions, but terrible at packaging them up as products. Making them desirable, and easy to understand, and just having any kind of unifying vision at all. Nobody who understands this fact is the least bit shocked about how Stadia is turning out.
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Waterluvian大约 5 年前
It&#x27;s interesting to me how a company like Google can still do things so half-assedly. You&#x27;d kind of expect with their resources, they&#x27;d to flirt with an idea, then if they commit, to do it fully. Like, wildly cheap, subsidized gaming solution until they own the market and then turn up the price.<p>The only answer I can come up with is, &quot;this _is_ their version of flirting with an idea.&quot; In which case I think the problem is nobody else realises that given the scale and price tag.
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WoahNoun大约 5 年前
Google has consistently been terrible at large corporate deal making. It&#x27;s the same reason I have no faith in Google Cloud as a future product. Their tech may be interesting, but they can&#x27;t court and maintain strong relationships with other large corporations. And Stadia&#x27;s success will ultimately come down to their ability to make deals with the largest publishers.
torgian大约 5 年前
I think the other problem with Stadia, and why both consumers and developers are wary of it, is simply due to its streaming idea.<p>Even within major cities, internet connectivity can suck a lot. Couple that with data caps, and streaming games becomes a chore to play. Nobody wants to play a game that “buffers”( we already have to deal with loading screens! )<p>I don’t think this is feasible in the States, and even other western countries.<p>The exception would be Korea, Taiwan, Hong Kong and Singapore, where there are no data caps and internet is much faster and cheaper. The market is different, however, so I don’t think there would be much success.<p>And then there’s the ownership argument.
reilly3000大约 5 年前
Despite its failings, Stadia has few complaints about its killer feature: streaming at decently high FPS. Whether Google pulls it off or not ultimately isn&#x27;t the question- the question is whether game streaming over the web will be the norm in 10 years, and I think that Stadia&#x27;s initial rollout has proven the tech out.<p>I&#x27;m rather fond of physical game media. I like the way it looks on a shelf, and how I can always trade it at a local store for something else. I like that I can demo titles via Redbox. I like that I own my hardware and can get some value out of it if I sell it. Downloadable games don&#x27;t have those qualities, but at least they can (generally) be played offline and still allow for permanent ownership. That said, all of those qualities have essentially vanished with music and video streaming and gaming isn&#x27;t fundamentally different than those mediums. Look at home stereo systems over the past 50 years, where audiophile quality has given way to convenient delivery almost universally.<p>Any player in the game streaming business needs to have big metal, fat pipes, and money to burn on acquisition, so it does seem like a somewhat of a natural monopoly.
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m0zg大约 5 年前
I bet at least one googler&#x27;s ambitious push into becoming a director or a VP is succeeding though.
rodgerd大约 5 年前
The article throws up two problems: the obvious one is that no-one trusts Google not to lose interest in a year or two and flush everything into the Google Sewer that all sorts of other killer products have been dumped into.<p>The other, though, is even harder for Google to solve: it&#x27;s their culture of contempt for creators. Google&#x27;s most successful products are all founded on the idea that content is worthless, and that whatever Google brings to the party is so valuable that paying in exposure, or the opportunity to participate in surveillance capitalism via advertising, ought to be enough to make you happy.<p>Search increasingly repackages other people&#x27;s work, and Google are happy to leverage their monopoly to delist you if you don&#x27;t like it; AMP ditto. News is wholesale the same story. YouTube spent years turning a blind eye to rampant copyright violation (particularly for music videos) to build itself into a monopoly. Google Scholar, Google Books - almost every Google success story is based on the same formula: take other people&#x27;s work, repackage it, tell them you&#x27;ll see them in court if they don&#x27;t like it, and drop you from search (hell, at one point, Google banned a news outlet for a story about concerns with Google Maps&#x27; privacy aspects, if you want to understand how freely they&#x27;ll use their monopoly).<p>Here, though, the creators have many outlets competing for their output, and an audience who are well-engaged with Steam, the Windows Store&#x2F;Xbox, PlayStation Store, and so on. But Google&#x27;s culture appears to be too arrogant to actually recognise the value of creators.
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mmsmatt大约 5 年前
I rent a Shadow instance for $35 a month, and play my entire Steam library on a MacBook Air. New games, old games, whatever. It just works, given good broadband and an Ethernet cable.<p>I think the future of &quot;cloud gaming&quot; looks a lot more like Shadow than Stadia.
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smt88大约 5 年前
Still an accurate headline if you replace &quot;gaming&quot; with...<p>- music streaming<p>- chat<p>- phone hardware<p>- ISP<p>- health<p>As far as I know, they have two profitable products: ads and G Suite.
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FillardMillmore大约 5 年前
&gt; But where are the dozens of indie hits that helped bolster the libraries of Sony&#x27;s PlayStation 4, Microsoft&#x27;s Xbox One, and Nintendo&#x27;s Switch? Where are the games like &quot;Bloodstained,&quot; &quot;Shovel Knight,&quot; &quot;Dead Cells,&quot; and &quot;Untitled Goose Game&quot; — the blockbuster indie games that sell millions of copies and inspire sequels?<p>I think this points to a somewhat more important problem for Google. As the article points out, to incentivize developers and their studios to do the work to move their games to the Stadia platform, Google would need to offer to them the benefit of a base of dedicated users. If we consider that many prospective users may already be using Steam or home gaming consoles, the question becomes: how does Google attract these users to their platform? In my opinion, as someone who has played games from an early age, the best way to do that would be to either develop a game for the platform themselves (however feasible that may be) or hire a studio to produce a game for the platform with at least a temporary exclusivity deal. I&#x27;ve known many young kids throughout my childhood who were inspired to go out and get a game system simply because there&#x27;s that one game that can&#x27;t be played anywhere else. Whether it&#x27;s Mario on Nintendo, Halo on Microsoft, or Uncharted on Sony, every gaming platform has historically had exclusive games that can&#x27;t be played anywhere else. Imagine if Google Stadia had secured Fortnite as an exclusive game - Fortnite would probably have not been as successful as it is now, but Stadia may likely have received a serious boost in consumer attention, all things staying the same.
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pjmlp大约 5 年前
No surprise here, even their Android game related tooling is a joke compared with what Apple offers on iOS SDK.<p>SpriteKite, SceneKit and MetalKit aren&#x27;t without their share of bugs, however on Android&#x27;s side they are just inexistent.<p>At any GDC, or IO, the only thing Google seems to be able to talk about is PlayServices, even the Vulkan support on Android is a joke, asking developers to clone github repositories and compile shaderc from scratch.<p>They just don&#x27;t know how to talk to game developers.
p1necone大约 5 年前
I don&#x27;t know about anyone else, but if any of these cloud gaming services want me as a customer they need to give me access to my existing Steam&#x2F;GOG&#x2F;Epic&#x2F;Whatever library on their cloud system.<p>I&#x27;d also <i>much</i> rather build my own system though, unless they put a datacenter in my suburb I don&#x27;t see this ever being a better experience than my own machine.
lostgame大约 5 年前
I don’t get the concept of buying a console or using a service that streams the games, meaning I cannot play them offline (I play games mostly in Transit, buses, subways, etc that don’t have wifi) - and meaning I ultimately don’t own the games I buy, and when Google predictably shuts this service down as it is notorious for doing, I don’t have anything to show for my investment?<p>I would never buy a serious console game on anything but hard media.<p>In a couple years, all the money people spent on games for Stadia will literally have been completely wasted - and my Sega Genesis I got when I was six, and the games I paid for 20 years ago will probably still work (I’ll admit bitrot is a concern, but that’s a hugely different issue), along with my PS5 or whatever I’m using at that point.<p>This is a zero-value, long-term net-loss concept for me. It boggles the mind.
LatteLazy大约 5 年前
I feel a bit like the world needed this in the 90s. I remember when you needed to constantly upgrade kit to play the latest games. Processors, RAM and the GPU all had a lifespan of about 2 years before they were obsolete. That was part of what pushed consoles: you knew you&#x27;d get 5 plus years of Sony PS? games even if they looked a bit blocky by year 4.<p>But hardware has out run gaming needs now. My 6 year old PC plays the latest games and streams 1080p at the same time without issue. I could probably mine some crypto in the background.<p>If I was constantly upgrading, a &quot;rental&quot; service like this would make sense. But I&#x27;m not. I&#x27;m struggling to justify any changes to my setup. So why would I pay to rent someone else&#x27;s?<p>And thats without the fact that Steam already offers games virtually on demand or that consoles have a big chunk of the market sewn up...
iamthepieman大约 5 年前
I think I&#x27;m one of the target markets for stadia. A big time gamer in my teenss and college&#x2F;early post college days before career and family made me feel out more casual games. I only play a few AAA title to completion in a year now but have a large library of games on Steam, Epic and GoG that I never had the time or interest to finish.<p>I was excited about Stadia when I first heard of it but needing to buy hardware for a service that will likely be languishing in a year and sunsetted in two just didn&#x27;t interest me. I&#x27;m more likely to spend money on a 8 times more expensive VR set than a cheap piece of hardware that will be collecting dust in a drawer soon.<p>Google&#x27;s reputation for discontinuing projects already influences me. Is this something that people outside the HN bubble think about?
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me551ah大约 5 年前
IMO the biggest mistake they made was going with Linux instead of Windows. They were aiming to be Netflix for gaming but while Netflix could add any title to it&#x27;s service as soon as they got the rights for it, developers need to port their games to Linux(&amp; Vulkan) to run on Stadia. This is not an easy feat. For Destiny 2 Google had to depute a couple of its developers to work out of Bungie&#x27;s office for over 6 months.<p><a href="https:&#x2F;&#x2F;ajit.dhiwal.com&#x2F;2020&#x2F;01&#x2F;google-stadia-shouldve-used-windows.html" rel="nofollow">https:&#x2F;&#x2F;ajit.dhiwal.com&#x2F;2020&#x2F;01&#x2F;google-stadia-shouldve-used-...</a>
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akhilcacharya大约 5 年前
I do genuinely wonder what the appeal was to build an entirely new and slightly different hardware platform (using AMD hardware, like PS4&#x2F;Xbox) when they could have easily licensed Gamestream like what Shadowplay did? Was NVIDIA not willing? Google probably already has massive data centers full of Nvidia GPUs.<p>Stadia is DOA, because of its absurd pricing and rollout, really strange design decisions (usb controller for select phones, but wireless for Chromecast?)
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m3kw9大约 5 年前
Looks like they underestimates the power exclusive AAA titles to bring people in their platforms. Platforms like Steam and Epic without exclusive games is like buying bananas from the super market, I get them which ever is convenient. Having exclusives is like traveling, it brings people to you because certain things only that locale has and you must be there
fourmyle大约 5 年前
The main issue is streaming services have too much latency to attract core gamers. I barely find Steam Link playable on my home network. Nothing breaks immersion more than lag. It’s like page load times. The occasional jitter matters. The lag spikes and compression artifacts are killers not the average latency.
johnwheeler大约 5 年前
At the end of the day, I think it boils down to simple arrogance and entitlement.<p>When you’re the owner of a successful indie game company and you’ve got some partnerships exec treating you like “big me little you” because I work at Google and you’re an indie who needs me and will work for free, it’s a real turn off.
techntoke大约 5 年前
I think Stadia would make a good platform for virtual desktops running a fun blown Linux OS with Android App support. Almost every app you&#x27;d need for Windows has an Android app that is comparable. Maybe they could even support Windows too as a paid add-on.
shmerl大约 5 年前
I&#x27;m surprised Google still didn&#x27;t use something like Wine (+dxvk) to bring more games to Stadia sooner, while the library of native Linux&#x2F;Vulkan games is gradually growing (which isn&#x27;t going to be super fast process). Is there a reason for that?
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anonytrary大约 5 年前
Well, username checks out, since many people considered Stadia to be a physically <i>impossible</i> endeavor. The napkin math&#x2F;physics behind Stadia barely checks out, but I still think it&#x27;s worth continuing development on it.
agoodthrowaway大约 5 年前
Gaming is hard. It’s hard to disrupt when we have PlayStation, XBox, and Nintendo. Xbox was able to break in because they had Halo. Nintendo has tons of games people love.<p>PlayStation has a great ecosystem. You need more than just a Google name to break in.
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seemslegit大约 5 年前
As with every area where google didn&#x27;t have a dominant offering in place before strong competitors existed. Android being a possible exception because device vendors rallied around it so as not to be extinguished by apple.
Razengan大约 5 年前
Can’t someone go take a look at the Commodore 64&#x2F;Amiga and Sinclair ZX Spectrum, and make a new <i>programmable games console</i> for the modern age?<p>Even something like a Raspberry Pi inside a keyboard enclosure would be good.
bingobob大约 5 年前
Google used to use the term beta a lot in there past. I don&#x27;t understand why Stadia wasn&#x27;t tag with the beta or early access this would of put the problems and the media more at ease until the product was stable
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2wrist大约 5 年前
Shame, they have such an opportunity on so many fronts.<p>I am actually very intrigued by the hardware, a powerful linux box which may make a cracking console in it&#x27;s own right. Wouldn&#x27;t mind one of those at home.
buttersbrian大约 5 年前
Google doesn&#x27;t really kill pay services. So while projects and random free services are killed all the time (too often probably), it&#x27;s kinda unfair to apply that reputation to Stadia.
mensetmanusman大约 5 年前
Starlink implementation (best case scenarios) will be the only thing that saves Stadia’s latency issue. Maybe Google knows something...
numlock86大约 5 年前
Early adopter of Stadia here. Even I am surprised they haven&#x27;t shut down the service yet. I wonder when they&#x27;ll pull the plug.
Rainymood大约 5 年前
Google Stadia reminds me of the old adage: &quot;Good business can save bad tech, but good tech can not save bad business.&quot;
Kiro大约 5 年前
Stadia works surprisingly well but has literally 0 games I&#x27;m interested in. Considering cancelling my Pro subscription soon.
tcd大约 5 年前
It&#x27;s hilarious. Many people commented on how long it would take before it ended up in killedbygoogle.com.<p>I don&#x27;t trust a single product they launch these days. Usually it&#x27;s best to wait 5 years and get a sense for its longevity.<p>What products do Google make that last longer these days? I feel the majority of new stuff ends up canned because it just doesn&#x27;t hold up to the tech debt and costs for running the service at such huge scale.
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freeflight大约 5 年前
This whole sector is currently just super weird.<p>GeForce NOW has been somewhat successful but has had support from both Bethesda and Activision recently pulled.<p>Meanwhile, Google is just kinda half-arsing it around, even tho they would easily have the money and infrastructure to create something like a &quot;killer-app&quot; for the scalability of gaming in the cloud.<p>But apparently there isn&#x27;t any attempt at something like that, so what&#x27;s even the point?
willis936大约 5 年前
Google has a growing track record of ambitious half-measure projects.<p>Game streaming is very appealing to me on paper for competitive games. Compared to the traditional dedicated server scenario, cloud multiplayer gaming could nearly halve the player to player latency.
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golf3大约 5 年前
The correct word is foundering.
anonymouswacker大约 5 年前
Google needs to just give up and realize they&#x27;re an ad and marketing company, and continue to be very, very good at it.
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otabdeveloper4大约 5 年前
Wow, what a surprise.<p>&#x2F;s
stopads大约 5 年前
Ambitious or half-assed? You&#x27;d have to know literally nothing about gaming to call Stadia ambitious.
carapace大约 5 年前
No visible content with JS disabled. Bleah.
eximius大约 5 年前
If they really want to reach gamers, they should buy Discord and integrate it into their platform.<p>And then we can make fun of them for having yet another chat app. It&#x27;s a win-win.
Karishma1234fff大约 5 年前
As a gamer I have bigger issues with Google. I would rather prefer Japanese or Chinese companies to be better custodians of gaming industry than Google. Microsoft too in my opinion has done a better job.<p>It is only matter of time before some google snowflake would call a game transphobic or &quot;too violent&quot; etc. and write lengthy posts that the game be pushed off Stadia. Right now this is not a problem but if google becomes 1st or 2nd largest player this would be increasingly a problem.<p>I am a big lover of violent video games and Google is not good for such games IMO.