Can anyone find online documentation? I want to know how it compares to WebGL. Is it OpenGL-like, DirectX-like, or a wacky new API? What shader language is supported? Is GPGPU possible? What's their story on extensions? Do they support compressed textures, floating-point textures, non-power-of-two textures, vertex texture fetch?<p>Edit: the best thing I've found so far is here: <a href="http://www.bytearray.org/?p=2555" rel="nofollow">http://www.bytearray.org/?p=2555</a>
Apparently Adobe invented their own wacky new API and shader language, which seems like a questionable decision. Still looking for something more detailed.