Very out of left field, but how does one start doing these kind of things?<p>My background is in CS and math, and I could have come up with and built everything up to exporting the mesh into triangles, but would have needed months of google searching and trial and error to do the actual "machining" part of things.<p>And then even if I went through the painful process of learning it on the job for this task, the learned skills would probably not transfer very well into the next adventure. Additionally, I imagine the machine used in the video is fairly expensive and not worth purchasing for one experiment.<p>I'm asking this because I find these kind of builds fascinating, but I'm always humbled about my skills when I think about the transition from digital to material.