For me as a kid, there was this sense of confusion and whiplash when it came to post-genesis hardware. The CD came out in 92, with no real notable games at launch: Sonic CD came out a year later, and Snatcher + Lunar at the end of its life in 95. The 32x came out shortly after in 94, and only saw a handful of games before being buried by the more powerful Saturn in 95.<p>With two major peripherals and a new console in a short period of time, each with its own library of games, it was hard to understand all that as a kid without internet access, much less afford it, so I stayed clear and sold my genesis for a SNES, then got an N64.<p>The short hardware life probably spurned a lot of 3rd party developers too.<p>Nintendo was much smarter, with longer cycles between major consoles, and no expensive enhancement add-ons to segment its games. When you bought a Nintendo console, you knew it would have a 5+ year road map and was a good investment (okay, ignoring the virtual boy). <i>Every</i> gameboy has had backwards compatibility with at least the previous generation, so it always felt "safe" to buy the newest model.