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Zoom fatigue is real

87 点作者 domedefelice大约 5 年前

17 条评论

replyifuagree大约 5 年前
I telecommuted for years and almost never used a webcam. A shared desktop has way more potential for something really interesting and valuable being displayed.<p>Watching hoards of people hop on webcams to transmit choppy video information about their face and home seems like wasted bandwidth to me.<p>Edit: addendum, get a headset, transmitting voice clearly with some decent noise cancellation is really important. I buy the cheap logitech h390, like 25 bucks each.
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bentcorner大约 5 年前
FYI, if you have an NVIDIA card on your machine, you can run their voice filtering software: <a href="https:&#x2F;&#x2F;www.nvidia.com&#x2F;en-us&#x2F;geforce&#x2F;guides&#x2F;nvidia-rtx-voice-setup-guide&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.nvidia.com&#x2F;en-us&#x2F;geforce&#x2F;guides&#x2F;nvidia-rtx-voice...</a><p>It works for non-RTX cards as well with some tweaking (<a href="https:&#x2F;&#x2F;arstechnica.com&#x2F;?post_type=post&amp;p=1670164" rel="nofollow">https:&#x2F;&#x2F;arstechnica.com&#x2F;?post_type=post&amp;p=1670164</a>). Works marvelously for removing background noise - mic hum, typing, cars driving by.<p>One of the nice things about it is that you can also filter the output on your end - so if you&#x27;re in a meeting with someone who is sitting outside near a busy road, or they have a roommate who is gaming on a mechanical keyboard, you can filter the noise out without missing something if that person decides to speak up.
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jsherwani大约 5 年前
If the theory is correct, Zoom fatigue exists because videoconferencing is a worse experience than in-person conversations. Media quality, latency, the inability to use most of our motor&#x2F;sensory apparatus, all contribute to micro-frustrations which accumulate over the course of a meeting.<p>On the other hand, screen sharing with interactive control when working together on a shared task is actually better than sitting next to someone on their computer. In person, I can only talk and point at their screen. With interactive screen sharing, I can click, type, and even draw live on their screen.<p>I spend hours a day in interactive screen share sessions (quasi-pair programming but not really) and never feel the effects of Zoom fatigue. But when I have to use a product without the ability to easily draw or interact, or have a meeting where it’s just about faces in boxes, I immediately feel extra “drag”.<p>I’m curious to hear if anyone else has had the same experience.<p>If this is correct, there may be a way to sidestep the issues of Zoom fatigue with better tools and processes (e.g. don’t talk about work, instead do the work together).
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extra88大约 5 年前
The article is easier to read on the site where it was originally posted:<p><a href="https:&#x2F;&#x2F;theconversation.com&#x2F;zoom-fatigue-how-to-make-video-calls-less-tiring-137861" rel="nofollow">https:&#x2F;&#x2F;theconversation.com&#x2F;zoom-fatigue-how-to-make-video-c...</a>
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lukethomas大约 5 年前
The solution to Zoom fatigue is to eliminate meetings where the purpose is to share basic facts &amp; information.<p>Save meetings for collaboration, relationship-building, and working on thorny problems.
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tootie大约 5 年前
As someone who has worked with remote teams for years and has spent many, many hours in Zooms and the like, my advice is to get used to it because it&#x27;s great.<p>I used to dread conference calls. I can&#x27;t stand listening to a room where I can&#x27;t see faces. I never know what people are thinking.<p>What I really can&#x27;t understand is the people who hate turning on their cameras yet will greet me with a smile and a handshake in person. What&#x27;s the difference between a camera and being in person?
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wintermutestwin大约 5 年前
All of these video fatigue articles ignore the eye contact problem. From a paper I wrote on mediating over video:<p>The most important element of body language is eye contact. “Gaze is vital in the flow of natural communication, monitoring of feedback, regulating turn taking, and punctuating emotion. The lack of eye contact shows timidity, embarrassment, shyness, uncertainty and social awkwardness. (Edelmann and Hampson [1]).” Having a camera on top of a monitor creates the appearance that participants are looking down. If you do look up into the camera, you aren’t looking at the other participant’s faces! Our minds are programmed to interpret looking down as gaze avoidance. Seeing someone look down makes them seem disinterested or even dishonest.<p>It is a hard problem to solve. I set up a studio in my office where I have a second monitor and external camera back far enough away so it works. I have looked for solutions and they are generally inaccessible. Room sized immersive systems from Cisco, etc solve it, but they are too expensive for the plebs. I have seen some goofy hacks using see through mirrors and video prompters. There are some productized versions of that but they all seemed to fail. The latest apple phones use ARKit to solve it by manipulating your video, but I have only read about it as a beta feature for facetime.<p>There is probably some money to be made here, but the gating factor is general awareness of this gaping hole...
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longtom大约 5 年前
&gt; Zoom fatigue is real.<p>What&#x27;s the evidence for this? I believe there is a psychological effect that people report more malaise when you ask them about it. Back when I first studied psychology I self-diagnosed myself with like 5 different mental defects. Confirmation bias and hypochondriasis?
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_salmon大约 5 年前
This article seems to address the problem of being a bad online meeting participant which I see as different than Zoom Fatigue.
mseidl大约 5 年前
Am I the only one that really hates being on webcam?
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Nasrudith大约 5 年前
Really I find the large face array more draining than the audio - you usually don&#x27;t get a clear and in focus view of that many people.
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gherkinnn大约 5 年前
Zoom bombing. Zoom fatigue.<p>Fascinating how an entirely new culture and vocabulary sprung up in no time.
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jpalomaki大约 5 年前
From my experience: get headsets for people, they are cheap. Get dual monitor setups and foster culture of active screen sharing - that’s very powerful thing.<p>Picture quality tends to be so bad that there’s not many non-verbal cues transmitted. Video may cause fatigue - you feel the need look smart. When video is off you can lean back, stand, walk circles, draw things, stare out..
Mattasher大约 5 年前
Based on an earlier discussion here on HN about Zoom burnout and latency I recorded a cast episode about that very subject:<p><a href="https:&#x2F;&#x2F;podcasts.apple.com&#x2F;ca&#x2F;podcast&#x2F;3-is-latency-killing-our-minds&#x2F;id1510813211?i=1000473654195" rel="nofollow">https:&#x2F;&#x2F;podcasts.apple.com&#x2F;ca&#x2F;podcast&#x2F;3-is-latency-killing-o...</a>
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avaer大约 5 年前
In our WebXR community we hold business meetings in Mozilla Hubs or VRChat -- and we&#x27;ve closed contracts that way.<p>For all of the problems with VR&#x2F;spatial meetings, boredom is not one, and Hubs makes for a pretty good Powerpoint with fidget spinners.<p>It requires the office buy into gaming&#x2F;avatar culture (which I realize is a tall order) but it works for us.
abdullahkhalids大约 5 年前
What do people think of &quot;equalizing&quot; your voice for these online meetings? Reducing the higher frequencies in favor of lower ones.<p>Any tools on linux that can do this?
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skapadia大约 5 年前
Meeting fatigue is real.