I think software quality has gone way down at Apple since Scott Forstall left.<p>Side note, I still have fond memories of working at 2XL Games and on ESPN X-Games Snocross and it was one of the first games shown on the iPad on stage by Scott Forstall that highlighted the ability to run on iPhone and scale up to iPad [1]. We had made the game in 9 weeks which was very fast from ATV Offroad, adding snowmobiles for the "slednecks" as they are called. The game launched and while we were working on our next game, we tuned into the keynote as all devs did in 2010, it was Jan 27, 2010, we saw our game come up on stage and no one knew it was happening. It was one of those killer moments that made the work worth it. Turns out it was largely because Steve Jobs was on the board at ABC/Disney and ESPN properties got promoted.<p>We later made the first game on Apple GameCenter matchup/networking in Ricky Carmichael's Motocross Matchup. The early versions of the Apple systems were actually quite solid for matchup/networking. This was before Android had Google Game Play Services so we eventually swapped it for a platform agnostic networking system but still lots of fun.<p>I was lucky enough to be lead game dev on both and got to help with the direction/game design as well especially on Ricky Carmichael's Motocross Matchup which is still pretty high up in racing on iOS.<p>Overall, I really feel iOS was a more solid/robust platform back then and trailed off after iOS 6 in terms of speed/quality, I think that has alot to do with Scott Forstall.<p>I think Scott Forstall was required for Steve Jobs to really make NeXT and iPhone happen. The way he was let go after the Apple Maps push, which I am sure was pushed out early, was disheartening.<p>[1] <a href="https://web.archive.org/web/20100130175713/http://wireless.ign.com/articles/106/1064149p1.html" rel="nofollow">https://web.archive.org/web/20100130175713/http://wireless.i...</a>