For my use-case, I don't regret choosing Rust for my project but I know that these guys already do:<p>[0] <a href="http://way-cooler.org/blog/2019/04/29/rewriting-way-cooler-in-c.html" rel="nofollow">http://way-cooler.org/blog/2019/04/29/rewriting-way-cooler-i...</a><p>[1] <a href="https://blogs.dust3d.org/2019/03/13/why-i-rewrote-the-mesh-generator-of-dust3d-from-rust-to-cplusplus/" rel="nofollow">https://blogs.dust3d.org/2019/03/13/why-i-rewrote-the-mesh-g...</a><p>[2] <a href="https://drewdevault.com/2019/03/25/Rust-is-not-a-good-C-replacement.html" rel="nofollow">https://drewdevault.com/2019/03/25/Rust-is-not-a-good-C-repl...</a>