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Randomized Trial on Gender in Overwatch

19 点作者 bjornstar将近 5 年前

5 条评论

saagarjha将近 5 年前
Previously: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=19199715" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=19199715</a>
colossal将近 5 年前
It&#x27;s somewhat pointless without a female voice though. I don&#x27;t think most players will assume you are anything but male unless you speak...
评论 #23448575 未加载
fish45将近 5 年前
In the past few weeks I&#x27;ve been a bit more conscious of this since I&#x27;ve been playing games with voice chat. In csgo the majority of women who used their mic were treated terribly. On the other hand, in valorant, which I&#x27;ve played a lot more of in the past weeks, I haven&#x27;t noticed a single instance of extra toxicity because of gender. I&#x27;m not really sure why that would be as the communities are theoretically pretty much the same, but the biggest difference is that in Valorant I&#x27;m usually 3 to 5 stacking with friends whereas in csgo I was only 2 stacking. Regardless and without any numbers to back me up I feel like valorant is much friendlier to girls
tmpz22将近 5 年前
I took the time to read the full post and it does a good job mentioning flaws in its own methodology.<p>They played 339 games total. 58 games of competitive mode. 281 games of quick play mode.<p>Roughly half (184) as a female user and (155) as a male user.<p>Most games were played in 2018 when quickplay mode did not lock players into a 2-2-2 role queue to keep teams more even.<p>They did not use voice chat.<p>&quot;My mechanics are pretty much as bad as it&#x27;s possible to get.&quot;<p>The male account had a higher competitive rank (~2000 ish? placing in the middle tier of player skill) then the female account (~1500-2000?).<p>---<p>With 2k+ hours in the game this study could go a lot further with better control groups, but is still interesting due to Overwatch&#x27;s position as a very culturally diverse game that had been lauded for its ability to attract and maintain a large female playerbase in a genre that is notoriously masculine-dominated (competitive FPS games).<p>My top 3 controls I&#x27;d like to see are:<p>* Having a larger data set evenly distributed across major skill rankings (gold, plat, diamond, master, etc)<p>* Having a larger data set evenly distributed across characters (main-tank, off-tank, main-support, off-supprt, roles)<p>* Have each player engage in voice chat with a neutral tone<p>My anecdotal prediction based on my own experiences would yield:<p>* Women who talk in voice receive a flood of friend requests and sporadic sexual harassment (1&#x2F;8 games?)<p>* Players of low impact heroes receive a larger set of criticisms across genders<p>* Both male and female participants inject toxicity into their own games during the study<p>* Certain ranks (silver, diamond) inject more toxicity then others<p>Finally, though these are my predictions and I do regularly play with a group of friends who are majority female, I have nowhere near a &quot;full woman&#x27;s perspective&quot; on playing this game and my predictions could be way off across the various controls (or all controls).<p>EDIT: A soundboard with male and female voices would solve for the voice chat problem very well.
oh_sigh将近 5 年前
Why don&#x27;t these games just let users report abuse like sexism and racism and then permaban the abuser? Overwatch is apparently $20, how many people are going to keep paying $20 a pop so they can call one woman something horrible?
评论 #23448807 未加载