It's a shame that the conversation here is dominated by Unity's failings. This looks interesting, but the way the author seems to be hoping for support seems improbable to work imo.<p>I'm a hobbyist game dev who played in Unity for a few years and recently switched to Unreal. I'm not so well versed that I can speak the merits of this under the hood rendering pipeline or the other. A few general comments as an onlooker though on the engines themselves:<p>* Unity's interface is pretty simple. Mostly things stay on one screen, whereas Unreal has many nested submenus and its easy to get lost. The editor itself also requires a pretty decent computer to run, whereas Unity will run fine on most setups.<p>* Unreal has substantially better free content and pre-made stuff available than Unity. It's not even close.<p>* Unreal's blueprint system is easier to dive into and helps create a sense of one idiomatic way to do things, whereas Unity is more free form and has a lot of possible ways to do things which are, as you would eventually hopefully learn, bad.<p>* Unreal feels like its evolving into a better product. Unity feels like its falling apart.