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Ask HN: What tech stacks do online games use?

11 点作者 mraza007将近 5 年前
As far as I know most games are built using low level programming languages such as C++ but what other technologies do they use when it comes to building online multiplayer games especially a game like PUBG or Fortnite which are massive hits

3 条评论

rvz将近 5 年前
Elixir or Erlang. [0]<p>[0] <a href="https:&#x2F;&#x2F;www.erlang-factory.com&#x2F;upload&#x2F;presentations&#x2F;395&#x2F;ErlangandFirst-PersonShooters.pdf" rel="nofollow">https:&#x2F;&#x2F;www.erlang-factory.com&#x2F;upload&#x2F;presentations&#x2F;395&#x2F;Erla...</a><p>[1] <a href="https:&#x2F;&#x2F;blog.activision.com&#x2F;call-of-duty&#x2F;archives&#x2F;a-look-inside-demonware-the-unsung-heroes-powering-your-online-gaming-experience" rel="nofollow">https:&#x2F;&#x2F;blog.activision.com&#x2F;call-of-duty&#x2F;archives&#x2F;a-look-ins...</a>
评论 #23556271 未加载
juangacovas将近 5 年前
I worked for years on client and content side of a medium size MMO, closely with a colleague who was in charge for server side. It was successful in the sense of people paying a monthly subscription fee for playing.<p>Every time someone asks me for advice in this field, I just tell this: make a prototype of a very simple game (cards, board...) where you have a limited number of players. Take care of anyone wanting to cheat (i.e. sending crafted packets) pretending to have a service where your users value fairness and no cheaters.<p>Why? Because once you do that 99% well enough for a simple game, you realize the huge amount of work it takes for games of other sizes.
billconan将近 5 年前
<a href="https:&#x2F;&#x2F;www.babylonjs.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.babylonjs.com&#x2F;</a><p><a href="https:&#x2F;&#x2F;playcanvas.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;playcanvas.com&#x2F;</a>