Oh, that turkey. The movie, not the web site.<p>I once went to an industry presentation where someone on that project described the workflow.The project got into a cycle where the animators would animate on first shift, rendering was on second shift, printing to film was done on third shift. The next morning, the director, producer, and too many studio execs would look at the rushes from the overnight rendering. Changes would be ordered, and the cycle repeated.<p>The scene where the "talent" is being sucked out of players had problems with the "slime" effect. Production was stuck there for weeks as a new thing was tried each day. All the versions of this, of which there were far too many, were shown to us.<p>Way over budget. Cost about $80 million to make, which was huge in 1996. For comparison, Goldeneye (1995) cost $60 million.