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Show HN: Geometry streaming with Godot Engine client

7 点作者 kalbfled将近 5 年前

3 条评论

kalbfled将近 5 年前
The demo is now available for Android devices too: <a href="https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.buildtheoasis.city" rel="nofollow">https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.buildtheoa...</a>
kalbfled将近 5 年前
Please try the &quot;New Proof of Concept,&quot; and let me know what you think. The source code is available for the &quot;Old Proof of Concept.&quot;<p>The demo intends to showcase the &quot;visibility precomputation&quot; concept. I realize that the geometry in the scene looks dated--like N64, according to my girlfriend--and I might get around to something with a higher polygon count. I&#x27;m starting simple!
HideousKojima将近 5 年前
I&#x27;m not getting what&#x27;s so special about this exactly, is it just some kind of new, more efficient&#x2F;accurate way to cull unseen&#x2F;obstructed geometry? All of the references in the video to Ready Player One and Stadia etc. don&#x27;t really seem directly connected to geometry culling any more so than any game would be.
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