Appears to be a repackaging of Tronix by Danijel Durakovic.[1] Includes his code but this is not mentioned in the credits.[2]<p>[1] <a href="http://pulzed.com/" rel="nofollow">http://pulzed.com/</a>
[2] <a href="https://treksit.netlify.app/credits.html" rel="nofollow">https://treksit.netlify.app/credits.html</a>
I invented this game in 2005, it's called Planarity.<p><a href="http://planarity.net/" rel="nofollow">http://planarity.net/</a><p>It has a wikipedia page!<p><a href="https://en.wikipedia.org/wiki/Planarity" rel="nofollow">https://en.wikipedia.org/wiki/Planarity</a><p>Since Flash is dead I rewrote in JavaScript:<p><a href="http://johntantalo.com/raphael.planarity/" rel="nofollow">http://johntantalo.com/raphael.planarity/</a><p>Here's a short doc about how the puzzle generation algorithm works:<p><a href="http://johntantalo.com/wiki/Planarity/" rel="nofollow">http://johntantalo.com/wiki/Planarity/</a>
Fun challenge, but the draggable area for the graphs is small, and it's not obvious where the boundaries are. I kept going past that boundary then realizing I can't set a vertex down.
That’s also one of the puzzles in Simon Tatham's Portable Puzzle Collection (<a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/" rel="nofollow">https://www.chiark.greenend.org.uk/~sgtatham/puzzles/</a>)
For anyone wanting to play it a bit bigger (albeit a bit blurry) and without the background you can load the iframe directly <a href="https://treksit.netlify.app/tron/" rel="nofollow">https://treksit.netlify.app/tron/</a>
It's cool (well, not cool if these accusations of plagiarism are true, but superficially cool at least), but for some reason, the combination of frustration, tiny working area, and horrendous background really raised my anxiety levels.
<i>Spoiler Alert</i><p>The gotcha thing about this puzzle is sort of greedy approach; try to disentangle the local sub-graphs - concentrate on any nodes of your choice and their connections - and the global graph starts to fall in its place. It's trivial approaching it like this.
Similar game, but PGC: <a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/untangle.html" rel="nofollow">https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unta...</a>
It reminds me my Javascript / WebGL game I made back in 2011 :) <a href="http://crazybugs.ivank.net/" rel="nofollow">http://crazybugs.ivank.net/</a><p>The design was ispired by Wold of Goo :)
the moving backgrounds are gonna give people issues.<p>i also had trouble reading the text on the backgrounds; consider changing the font colour to something that has significantly a different value (as in, Hue-Saturation-Value) from the background.<p>also as somebody has pointed out, the drag box felt tiny.