The “8 kinds of fun” have been a huge help to me as a D&D DM. It’s a great framework for running adventures that players will respond to and give everyone a chance to find their fun.<p>It also helps answer micro, nuts and bolts like what kinds of rewards your players will respond to. For example, a player really into challenge might only care about the stats on a magic sword they find, but a player more into narrative or exploration will dig a sword with a mysterious engraving on the hilt even if it isn’t necessarily an upgrade. Real life people usually respond to multiple categories, but if you pay attention during the game you <i>will</i> see this at work.<p>I got onto this via a post at theangrygm.com, who I really recommend. He’s super opinionated, and the “angry GM” schtick gets old, but he knows what he’s talking about.