I'm currently a junior studying computer science but for the past year and a half or so I've been doing a decent amount of short-term mobile contract work.<p>Here is some of my previous work:<p>* Venmo for Android - https://market.android.com/details?id=com.venmo<p>* Wolfgang's Vault for Android - https://market.android.com/details?id=com.wolfgangsvault.concertvault<p>* Battlestar Galactica Bobblehead App - https://market.android.com/details?id=com.laan.BobbleFanSyFy<p>* Philadelphia Concert Hub for iPhone - http://itunes.apple.com/us/app/philadelphia-concert-hub/id315859665?mt=8<p>I'm wondering what I should charge per hour.<p>I'm thinking of raising my rates for new clients but thought I should check here to see if anyone has any input.<p>Sorry for such a vague question and for not listing my current rate, just want to see what answers I'll get to see if they match what I'm thinking.
Well, aside from the bobble-head app having no use, the other three seem quite useful and have gotten a few good ratings.<p>Depending on the client and their app I see iOS/Android dev houses and individuals charging anywhere between $50 and $100 per hour.<p>Now, I think that both of these numbers are on the high-end. the $50 being for a dev house that has all their staff in india aside from some mgmt here in SF. The $100 being a dev in NYC who was a good dev, but not a designer.<p>Depending on your situation, interests and what you want to/need to make - I would go on the lower end to get more business (assuming you have need of more)<p>Also, I cant tell what exactly was required of you as a developer in creating these projects (I didn't look at them to see the architecture - but clearly you're connecting to services that have the data, and in the case of the music streamer - streaming the content)<p>How difficult were these for you to make? How many hours did these apps take you? What is your strength and weakness?<p>I think they look great.