The higher resolution would be really nice for reading and therefore for non-game applications.<p>If someone ever makes a retina-level (60 pixels per <i>degree</i>) display that's wireless like the Quest but as cheap as a nice monitor and comfortable to wear, then people may just use it in place of a multi-monitor setup. Particularly as the ecosystem evolves and it becomes easier to use mouse and keyboard in VR. (I think Quest just recently added support for tracking of a Bluetooth keyboard so you can see it in VR while you're typing on it.) $300-400 is roughly that price point, which is about where the current Quest is.<p>But even with the upped resolution of the Quest2 (which might bring the pixel density to 20 pixels per degree), we're still about a factor of 10 away from the retina-like clarity that you'd want for reading and doing work in VR. (The highest end VR headsets are about a factor of 5 away from that, in terms of numbers of pixels.)<p>By the way, it's interesting that we're pushing the limits of display bandwidths. Even with lossless compression, it's tough to shoot that many pixels smoothly even to a wired VR headset. We might need wireless headsets like the Quest if only to do some of the heavy-lifting, low-latency processing.