I love the original X-com and take it for a spin every few years.<p>By far the greatest thing original X-com had was the sense of mystery and dread of the unknown on your first playthrough. You didn't know what lies ahead, you didn't know what technologies to research, and how to do what. New aliens were catching you by surprise all the time, and Chrysalids, god, they were so so scary. When I got to flying armor my guys never walked again, just because of these guys.<p>I actually even liked the immediate sequel, because it added difficulty and stuff. If only it wasn't this last alien syndrome...<p>The reboot was a letdown for me. Underground base-hive was gorgeous, but I lacked the freedom of roaming the globe and sending patrol aircraft in different directions, locating bases that I knew were somewhere out there... It felt like I'm railroaded on a fixed path, instead of slowly finding out the clues on my own.<p>The second X-Com 2 was a step better for me, and I liked the feeling of being a scrappy resistance fighter, and all resource and time constraints made a lot more sense in that context. I actually managed to beat X-Com 2 in Ironman mode on Commander difficulty <i>without losing any soldier</i>, and THAT was a major feat, I tell you. Ironman adds a lot to the game, you can't savescum from a risky missed shot, and actually start to be really afraid for your guys.