Tangentially related: I've recently been doing some VR work in Unreal Engine, and also reading <i>Blindsight</i> by Peter Watts, and this made me wonder: are saccades truly random? Could they be <i>made</i> predictable through some special way of crafting a headset, or through some stimulation? If so, then perhaps one day we'll be able to render only the pixels the mind can actually perceive at any given moment.