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Show HN: Garden Madness, a flowery HTML5 game

53 点作者 superted大约 14 年前

11 条评论

AlexC04大约 14 年前
I see the brick/block popper game a lot (I have a games portal and I check out the 'new stock' pretty much every day).<p>On thing that I notice that the better brick-block-popper games do is that they start with far fewer colors. Maybe just three or four types of flowers (you might run in to layout problems on that one). As the levels advance in difficulty, you add more flowers. That really lets players get the hang of the game mechanic.<p>Anyways, big fan of the html5 stuff... my current project is (<i></i>WARNING<i></i> CPU killer <a href="http://chesser.ca/jsSprite/12-glorious.php" rel="nofollow">http://chesser.ca/jsSprite/12-glorious.php</a>) it's all up on github if anyone wants to look at the code <a href="https://github.com/AlexChesser/jsSprite" rel="nofollow">https://github.com/AlexChesser/jsSprite</a>
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superted大约 14 年前
Hi,<p>I threw this game together last weekend, and have struggled with the UI for the remainer of this week (clearly not my primary competency :) ). The game is 100% HTML/JS, where the only HTML5-feature used is really the "font-face" functionality. Technically it is entirely based on jquery and some of its plug-ins. Would love all kinds of comments!
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watchandwait大约 14 年前
More broadly, dealing with HTML5, how do you protect your source code/ intellectual property? Seems like it is all there in the javascript. I know flash can be cracked but it does seem like there is a defense layer.
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biot大约 14 年前
Very nice... a few suggestions:<p>- When you click a constellation and win a chance, unless you match a group of 4+ on the same move that chance is used up immediately. Perhaps it would be more intuitive to have it as a free move?<p>- For chances remaining, when it shows 1 and you use it up it's game over. I was expecting that when you use your last one up, you have 0 chances remaining after which missing a group of 4+ is game over.<p>- As others have mentioned, sound effects would do wonders... increasing in pitch as the chain number increases, just like Beflowered, er... Bejeweled does it. :)<p>- Consider adding a timed mode to increase the pace and excitement.<p>Again, great work. It looks and plays incredibly well!
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jupiter大约 14 年前
Once you found your way in, it's really addictive. However, if you could make the introduction a little easier to grasp, more people would give it a try.
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jason_slack大约 14 年前
I tried and I liked the UI and the game seems responsive...<p>However - I am really lost as to how to play. I tried finding 4 of the same color more, I had none on the board.<p>I clicked to re-arrange and stuff happened, but I did not follow what was doing as flowers flashed away in front of me....<p>Maybe a better explanation or tutorial...<p>Or maybe I am just dense...
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duck大约 14 年前
I'm not much of a game player these days, but I have to say that I played this for a while. You did a great job with everything. I would say the instructions need to be a little more clear to make it easier to start and it would be cool to see scores for everyone.
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superted大约 14 年前
UPDATE: Garden Madness now comes with sound! (which you of course can turn off if it gets on you nerve :) )
cubtastic71大约 14 年前
Very cool, nice to see a game that is both HTML5 and fun to play. :)
qq66大约 14 年前
I like it! I got the highest scoring click of "all time" :)
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youngtaff大约 14 年前
Really nice - wonder how it converts / runs as a phone app
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