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Tabletop Simulator

117 点作者 n3t超过 4 年前

21 条评论

MikeTheGreat超过 4 年前
I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames.<p>I&#x27;ve found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it&#x27;s not complicated rules-wise, but there&#x27;s a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it&#x27;s not clear what I should be looking for (in terms of UI widgets). Then they need to document how the game UI works which seems to be hit-or-miss depending on who wrote the mod.<p>For Heroquest, at least, it then seemed like I needed to spend a bunch of effort to get past the 3D aspects of the game in order to focus on the actual gameplay (which is fundamentally 2D).<p>At the end of the day it feels like trying to smash a 3D peg into a 2D round hole - I love the idea but in practice having a dedicated, 2D board game framework seems like it might be a better fit for board games.<p>What have you all found?<p>How did you get started?<p>How do you find good docs?<p>Is there a Boardgame Simulator out there that I&#x27;m missing? :)
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cableshaft超过 4 年前
For people in the board game industry, Tabletop Simulator has become invaluable during the pandemic. A ton of designers have figured out how to use TTS enough to get their prototypes working in here and then have online virtual playtest nights using it. Also publishers can also use it to playtest games, or to see a virtual pitch.<p>TTS is actually very powerful once you dig into it. I was annoyed by it at first, but once I sat down and watched some videos, sat in on other people&#x27;s playtests and gotten ideas for things I can do in my own prototypes, I&#x27;ve discovered just how powerful it is. I haven&#x27;t dug into the scripting aspect of it yet, but I will before too much longer.<p>I&#x27;m actually going to use it for pitching one of my games to publishers during an event next weekend (a simple abstract game called Cake Walk, I actually have it up on the Steam Workshop so anyone can try it). It&#x27;s at the link below if you own TTS and you&#x27;re curious.<p><a href="https:&#x2F;&#x2F;steamcommunity.com&#x2F;sharedfiles&#x2F;filedetails&#x2F;?id=2217344915" rel="nofollow">https:&#x2F;&#x2F;steamcommunity.com&#x2F;sharedfiles&#x2F;filedetails&#x2F;?id=22173...</a><p>I know there&#x27;s also Tabletopia, which is free up front, but that requires you to pay a monthly fee if you want to set up more than one game, and if you&#x27;re a designer like me, I&#x27;ve got like 10 active prototypes at any given time. It&#x27;s still good for people running Kickstarters to let people try out their game during a campaign though.<p>If any of you own this and like the idea of playtesting games in progress, there&#x27;s a group that happens pretty much every day of the week. Most meet via Discord, since it&#x27;s more stable for audio and will stay up even when switching servers. Here&#x27;s a list below if anyone is interested. I&#x27;ve mostly stuck with the Chicago group, but you might see me in the others at some point:<p><a href="https:&#x2F;&#x2F;cardboardedison.com&#x2F;playtest-groups" rel="nofollow">https:&#x2F;&#x2F;cardboardedison.com&#x2F;playtest-groups</a>
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pugio超过 4 年前
The most compelling thing about TTS (for me), is this heavily scriptable (with Lua) 3d physics-enabled environment. I started playing Twilight Imperium 4 on TTS, and then got sucked in when I realized I could right click on any piece and start attaching script behaviors. I even started playing around with Unity to import custom pieces and animations (made a Death Star Laser animation for TI 4&#x27;s &quot;War Sun&quot; unit).<p>It&#x27;s one of those environments you can quickly drop into a Flow state for – visible results, tight feedback loop, endless possibility for creativity (and time sink!).
nodonut超过 4 年前
I&#x27;m a big fan of tabletop simulator-- you can play and create virtually any board game online. Really not much like it.<p>That said, it is probably the game which MOST needs a freemium pricing model. Convincing everyone you want to play with to drop $20 on a game can be a prohibitive hurdle. No problem for other gamers in your life, but non-gaming family&#x2F;friends&#x2F;co-workers...that&#x27;s a huge lift.<p>I&#x27;d be way more eager to pay double, if it meant I was unlocking &quot;host&quot; abilities to start the game, while everyone else could join for free in an app&#x2F;website.
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exolymph超过 4 年前
My husband adores Tabletop Simulator for D&amp;D, especially because you can import every model under the sun.<p>He has little Dorito bags and tiny Shrek figures. Seriously, wide selection.
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andjd超过 4 年前
As a player, not a developer, the usability of TTS for boardgames is heavily dependent on how much effort the developer put into the mod. Good ones have scripts and snap-points that minimize the difficulty of playing in a 3d sandbox environment. More minimal mods can be very difficult to enjoy. If you&#x27;re having issues, I would recommend starting with a well scripted game.
Justsignedup超过 4 年前
We tried playing DnD using it.<p>- the number of objects drastically affects input lag. So easy with card placeholders and mods to get into a horrible performance zone where even throwing a dice is lagy.<p>- It isn&#x27;t super comfortable<p>- Not as good as roll20.com even with roll20&#x27;s limited features, the effort required is 20x lower.<p>- So easy to get into weird physics interactions. How many times did we try to move a piece, be 1px off, and half the board goes flying.<p>- very space limited. there&#x27;s no comfortable place to set up your stuff, just a tiny spot on the side of your player. Very limiting.<p>Overall I understand why most these problems are not easily solvable, but it isn&#x27;t a great experience. Good for simple board games, not good for something really complex.
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chrxr超过 4 年前
TTS is great for 40k, although moving a large amount of pieces can be a pain. There are a huge amount of model scans available, and the community has put an immense amount of effort into building battlefields. I have mixed feelings about the morality of getting this stuff for free. I say mixed because the price of actual GW models is criminal. However, I don&#x27;t think this takes much profit from GW. It certainly hasn&#x27;t prevented me from wanting to paint models and play in person. But with that currently being impossible, TTS and Warhammer Total War are my only outlets.
mettamage超过 4 年前
Can anyone chime in how they experience Tabletop Simulator with a VR headset? I&#x27;ve played the normal Tabletop Simulator and am wondering if it gets a bit easier with picking up models and so on when using a VR headset.
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jfengel超过 4 年前
It&#x27;s nice to read that they&#x27;ve got anti-griefing tools built into the software. The web has been around too long for developers to not take social interactions into account. Perfect solutions don&#x27;t exist but if you do nothing you&#x27;re going to get nailed very quickly, at a time you&#x27;d rather be developing the game than playing catchup with setting up the community.
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ehsankia超过 4 年前
I&#x27;m curious how they&#x27;ve manage to bypass copyright issues so far and how well they&#x27;ll do long term. So much of the game relies on distributing copyrighted content in the workshop. I guess they do have paid official DLCs but does anyone use those?
adamredwoods超过 4 年前
Not a fan. Please do NOT simulate this type of gaming when the platform experience is vastly different: human hands versus a touchpad (mouse). Why do I need a 3d view?<p>We played a TTS game where we needed to pay coins, make change, and take resources each turn. We tried to stack the coins and they would not stack. We tried to take multiple resources and it would not let us, so we took them one-by-one. A painful experience.<p>We use BoardGameArena, Yucata, and Boiteajeux. All which have interface problems, but vastly superior for speed.<p>One of my pet projects is to make an open source, self-hosting, modular tabletop gaming platform, so this way ANYONE can write a &#x27;module&#x27; and share it, and leave the hosting up to the individuals.
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davidye超过 4 年前
Shameless plug: I created a free 2d web based tabletop app at <a href="https:&#x2F;&#x2F;screentop.gg" rel="nofollow">https:&#x2F;&#x2F;screentop.gg</a> that lets you put together a multiplayer board game without any coding.
intenscia超过 4 年前
We are publishing an alternative to TTS called Tabletop Playground. It’s made in UE4, so better fidelity and performance more finely tuned, with less floaty physics. Also aims to offer a more powerful in-game editor for novices and pros alike.<p><a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;838410&#x2F;Tabletop_Playground&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;838410&#x2F;Tabletop_Playgroun...</a>
germinalphrase超过 4 年前
Tried to like TTS, but with nontechnical friends learning the basic functions and interactions (on top of learning the board game) made it a painful experience.
ksaj超过 4 年前
I love the slick graphics in their promos.<p>If they ever wanted to do gamified card magic and card handling tutorials, I&#x27;d help with that. But I&#x27;m definitely not an art assets guy, so that seems to count me out of the game right from the start. I do have the algorithms down, just not the graphics. I think it could work really well on this sort of platform.
bargle0超过 4 年前
TTS would be great if it were easier to develop modules for it. As it is, there’s no good way to keep your stuff in VCS and collaborate with others.<p>I tried messing around with it a few months ago, but gave up when it looked like collaborating was going to be difficult.
gverrilla超过 4 年前
there are great scripted games free available at workshop. Played with my group in the last months: Photosynthesis, Zombicide, Catan, Sheriff, Azul and Splendor. There&#x27;s def a learning curve and some people suffer a bit, but overall now that everybody can use TAB to indicate something on the board, take single card vs all cards on deck, hand mechanics, blindfold, etc, it&#x27;s all very smooth. My brother is not having the best time because he&#x27;s on a mac with a single button mouse (?) but apart from that it&#x27;s alright for everybody. We bought packs of 4 with good prices and everybody is very satisfied. Age 30&#x27;s.
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tchock23超过 4 年前
Really wish there was a native version of this for the Quest rather than having to link it to a PC.
infamousjoeg超过 4 年前
I found this game to only be fun to play in VR (I have the Oculus Quest 2). On PC, it&#x27;s hard to use KBAM as hands as adamredwoods said.
Magodo超过 4 年前
If you want to buy it wait a couple of days for the steam sale coming up
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