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Roblox S-1

320 点作者 xoxoy超过 4 年前

30 条评论

_uyrg超过 4 年前
I grew up playing Roblox games (and later scripting in Studio) and the most memorable aspect was how <i>surreal</i> everything was. Most of the games were mishmashes of pre-existing assets, puerile humor, and pop culture references.<p>I remember one game in which you started off on a massive platform full of food, and had to shovel the food onto a conveyor belt that led into a giant person&#x27;s mouth. If you yourself fell onto the conveyor belt, you&#x27;d be treated to a grand tour of the person&#x27;s digestive system before being turned to poop and dropped into the toilet bowl. Inside the toilet there was an obstacle course, and at the end of this obstacle course there was an array of fighter jets that you could use to get back onto the food platform. The jets didn&#x27;t have throttle: they either went super fast or not at all. So the poop-people would bail out of their planes in mid-air, and the jet would crash into the baseplate, usually killing someone below.<p>This was back when there was no way for developers to monetize their games. Some games had &quot;VIP T-shirts&quot; that gave you tools or allowed you to enter a special room, but devs had neither the technical ability nor the incentive to &quot;do it for the money&quot;. Most games were like the one I described: bizarre one-off projects created with the intent of showing something really cool. A few &quot;classics&quot; kept stable player-bases, but for the most part the front page was a constant churn of weirdness.<p>I&#x27;ve still never seen anything quite like it.
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stu2b50超过 4 年前
Don&#x27;t consider Roblox a traditional game. It&#x27;s basically Gmod for kids and with official corporate support and a official way for developers to wring money out of its consumers with micro transactions.<p>More platform than game. It&#x27;s really easy for developers to develop a game, easily implement real money transactions, and have an audience.
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mattfrommars超过 4 年前
Loving the risk factor section<p>&gt; We have experienced rapid growth in the three months ended June 30, 2020, September 30, 2020 and for a portion of the three months ended March 31, 2020, due in part to the COVID-19 pandemic given our users have been online more as a result of global COVID-19 shelter-in-place policies. For example, our bookings increased 171% from the nine-months ended September 30, 2019 to the nine months ended September 30, 2020. We do not expect these activity levels to be sustained, and in future periods we expect growth rates for our revenue to decline, and we may not experience any growth in bookings or our user base during periods where we are comparing against COVID-19 impacted periods (i.e. the three months ended March 31, 2020, June 30, 2020, and September 30, 2020). Our historical revenue, bookings and user base growth should not be considered indicative of our future performance. We believe our overall acceptance, revenue growth and increases in bookings depend on a number of factors, including, but not limited to, our ability to:<p>&gt; We have a history of net losses and we may not be able to achieve or maintain profitability in the future.<p>We have incurred net losses since our inception, and we expect to continue to incur net losses in the near future. We incurred net losses of $97.2 million, $86.0 million, and $203.2 million for the years ended December 31, 2018 and 2019, and the nine months ended September 30, 2020, respectively. As of September 30, 2020, we had an accumulated deficit of $484.0 million.
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ahmadss超过 4 年前
&quot;Roblox is absolutely wild<p>It has 110MM MAUs + delivers an est 1.25 BILLION hours of entertainment each month<p>It does this not because it makes a good &quot;game&quot;, but because players make games&#x2F;worlds&#x2F;experiences for and with one another<p>This only exhausts when imagination does&quot;<p>--<a href="https:&#x2F;&#x2F;twitter.com&#x2F;ballmatthew&#x2F;status&#x2F;1236773493372596224" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;ballmatthew&#x2F;status&#x2F;1236773493372596224</a>
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madjam002超过 4 年前
Roblox was a fairly big part of my childhood, it made programming exciting and got me learning. I remember reaching the front page with my game at no.1 with the most players online and reaching 350k+ plays. After that hanging out in script builders was a lot of fun also (is that still a thing?)<p>It was such a great experience, had a lot of fun, thank-you to the original devs for the good times :)
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x87678r超过 4 年前
My daughter&#x27;s class are all at home and often they&#x27;re playing roblox during class. If we let her it&#x27;d be all day all night 7 days a week.<p>Games look boring AF to me, but tweens seem to love em.
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ocdtrekkie超过 4 年前
This is probably a really risky investment: Every parent I know has a &quot;kid stole my credit card and bought hundreds of dollars of Robux on it&quot; story. While I&#x27;ve reversed the ones that happened in my own family, it took my tech expertise and some research to figure out how to do so (via Google Play, where the refund request button is deliberately extremely obfuscated)... many parents probably just accept the money is gone and move on.<p>Roblox has no real way to know, but I&#x27;d guess a not insignificant amount of their revenue is unauthorized charges. Better protections on parents&#x27; cards may cause their revenue to dry up a fair bit...<p>And that&#x27;s before we get into the problematic nature of pushing a monetized game on kids as young as five years old, who might be incentivized to steal from their parents now at an early age. I could see this company&#x27;s business model getting nuked by future legislation.
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randomly1983814超过 4 年前
I was just putting together my resume to send them (and the thought crossed my mind that an IPO might be coming in the next year), then I see this.<p>For anyone who&#x27;s done this dance before, is it a bad, good, or great idea to apply to a company, right when S-1 is released? Don&#x27;t know if, e.g., companies do a hiring lockdown right before IPO. Also, just on the emotional side, I joined a company very shortly after IPO years ago, and it was always a sore spot to see the life-changing millions of dollars of those who joined the company not long before me, and the constant reminder of &quot;pre-&quot; vs &quot;post-&quot; employees.
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rel2thr超过 4 年前
Very hyped for this, the next generation of superstar coders and entrepreneurs are going to grow up in roblox
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_ps6d超过 4 年前
If anyone wants to read an interesting technical article about Roblox, this &quot;Eight Years at Roblox&quot; one from August was excellent: <a href="https:&#x2F;&#x2F;zeux.io&#x2F;2020&#x2F;08&#x2F;02&#x2F;eight-years-at-roblox&#x2F;" rel="nofollow">https:&#x2F;&#x2F;zeux.io&#x2F;2020&#x2F;08&#x2F;02&#x2F;eight-years-at-roblox&#x2F;</a>
lifeisstillgood超过 4 年前
I am trying to use Roblox to teach my kids to code - my middle daughter loves the idea (we are trying to figure out how to build Hogwarts). Basically the hype machine for roblox is doing half my job for me.<p>But boy do I wish there were decent tutorials on line. Learning Lua is fun I guess.<p>I suppose i need to open investment accounts for them to buy Roblox stock next :-)
Apocryphon超过 4 年前
Roblox seems like what Second Life was trying to be.
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tombert超过 4 年前
Damnit, those jerks wouldn&#x27;t hire me back when I applied in 2012; I&#x27;ll bet if I had gotten a job back then I&#x27;d have a relatively healthy stock package by now.<p>(btw, I&#x27;m just messing around, I had almost no experience in 2012 so I don&#x27;t really blame them for not hiring me)
jv22222超过 4 年前
My kid is 6 and has been playing Roblox for over a year. I thought I’d have a go at making a roblox game (my first game) and it’s been a blast!<p>Here’s the game fyi:<p><a href="https:&#x2F;&#x2F;www.roblox.com&#x2F;games&#x2F;5893893844&#x2F;Slider-alpha" rel="nofollow">https:&#x2F;&#x2F;www.roblox.com&#x2F;games&#x2F;5893893844&#x2F;Slider-alpha</a>
darkwizard42超过 4 年前
Hmmm... I really appreciate all the posts that express confidence in this product but I&#x27;m really suspect of the financials.<p>How did their revenue grow 70% (9-mo 2019 to 2020) but their losses grew 5x?! I can see that there was considerable increase in total costs and expenses but I didn&#x27;t get a sense of where that investment was going and what long term return there was going to be.<p>Overall I&#x27;m surprised by this as I expected the variable costs to grow with usage and revenue but didn&#x27;t think there would be a cost of revenue %...
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xoxoy超过 4 年前
On the one hand I think this will do really well in public markets and will probably buy some on the first day.<p>On the other as someone who doesn’t play and doesn’t have kids it’s a bit unsettling seeing some of these engagement numbers eg average daily play time is <i>2.5 hours</i> per active user. That sounds like a massive time suck. Perhaps one could justify this as inciting creativity and there’s a social aspect to it but spending hours a day on this can’t be healthy long term.
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par超过 4 年前
My 6 year old is going to be fired up for IPO day for this one.
desireco42超过 4 年前
Maybe I should get my kids a stock of their favorite game.
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dj_mc_merlin超过 4 年前
&gt; We intend to apply for the listing of our Class A common stock on the NYSE under the symbol “RBLX.”<p>They really missed $ROBUX?
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sjg007超过 4 年前
I’m buying this stock.
ramsj超过 4 年前
Roblox has seen massive revenue growth in the pandemic, but by far biggest question is which costs can they get leverage on as they scale. A lot of existing costs seem to increase linearly with revenue&#x2F;usage (e.g., app store fees, infrastructure, trust &amp; safety).
moneywoes超过 4 年前
How does Roblox differ than Minecraft that was acquired for 2.5 billion from Microsoft?
lawrenceyan超过 4 年前
What are the average age demographics between Roblox and Minecraft?<p>It feels like, anecdotally at least, most people switch to Minecraft once they get older as it&#x27;s a more difficult&#x2F;mature game with a higher skill ceiling.
echelon超过 4 年前
Any market cap predictions?
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siavosh超过 4 年前
Do a lot of companies sit on their S-1&#x27;s until the market swings up? Like how quickly is the turnaround on an S1 filing and actual listing to take advantage of short term market moves?
ThomPete超过 4 年前
Ah Roblox... the reddit of games. My kids would be playing non-stop if I allowed it.
minikomi超过 4 年前
The ticker symbol has to be OOF
meddlepal超过 4 年前
Any guess what the public date and price will be?
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okokok___超过 4 年前
<i>this</i> is the s-1 I&#x27;ve been waiting for
okokok___超过 4 年前
I&#x27;ve been wanting to get into Roblox development for awhile now. Does anyone have any resources?
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