TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

New Sauerbraten 2020 Edition Released

161 点作者 silentmars超过 4 年前

19 条评论

silentmars超过 4 年前
Howdy, I posted this and also run Sauerworld, the community news and resources site for Cube 2: Sauerbraten.<p>As others have helpfully pointed out, Sauerbraten is an open source Quake-like arena FPS. It&#x27;s been around for years, and this is this first major release since 2013.<p>The community is still quite active, and there&#x27;s been a particular hubbub of activity preparing for this new release. It&#x27;s a super fun game if you&#x27;re into arena FPS with lots of opportunities for tinkering, modding, and freeform content creation through its fairly unique online map editor.<p>I&#x27;m happy to answer any questions, and there&#x27;s also the community discord server: <a href="https:&#x2F;&#x2F;discord.gg&#x2F;j3kyxtj" rel="nofollow">https:&#x2F;&#x2F;discord.gg&#x2F;j3kyxtj</a>
评论 #25330398 未加载
评论 #25328793 未加载
dbandstra超过 4 年前
It&#x27;s pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer).<p>The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1]. I think Sauerbraten itself uses ENet.<p>[0] <a href="http:&#x2F;&#x2F;strlen.com&#x2F;lobster&#x2F;" rel="nofollow">http:&#x2F;&#x2F;strlen.com&#x2F;lobster&#x2F;</a> [1] <a href="http:&#x2F;&#x2F;enet.bespin.org&#x2F;" rel="nofollow">http:&#x2F;&#x2F;enet.bespin.org&#x2F;</a>
评论 #25328651 未加载
评论 #25328447 未加载
Pxtl超过 4 年前
Ecstatic to see this project still alive. A good 15 years ago now I helped to run the mapping site for it (Quadropolis) on a Drupal instance.<p>While people tend to focus on the mapping and the stripped-down Quake gameplay, I think there are some subtle innovations that Sauerbraten did that are unrecognized. For example, the announcer loudly notifying you when a major powerup is about to drop. It was always silly that, in old twitch-FPS arena games, the gameplay was heavily based around memorizing the spawn locations and times of the major pickups... Sauerbraten&#x2F;Cube2 made that informal thing formal by including it in in-game announcements.<p>And the on-screen text... back then, games were resistent to just sticking the user&#x27;s name over the player model and uglying up their game. Now, of course, nobody would dream of putting the art over the multiplayer experience like that. Cute related features are how chat text similarly appears over the speaker&#x27;s head. Also, on-screen numerical damage. Little things that many FPS games of the time insisted on not doing because of &quot;immersion&quot;, but MMOs had proven that informative, clear gameplay was more important than immersion.
Sebguer超过 4 年前
I have no idea what this is, and it feels like every single page of the website assumes that I do.
评论 #25328106 未加载
评论 #25327786 未加载
评论 #25329709 未加载
评论 #25327784 未加载
评论 #25327853 未加载
评论 #25327927 未加载
sdoering超过 4 年前
Wow. I had never heard of the project before. Just saw their teaser video and it instantly threw me back to the late 90ies with LAN parties playing death match Duke Nukem or Doom.<p>The times when we kept our Burgers warm by placing them on the 17&#x27;&#x27; monitor heat outlets. Not that they really stayed warm, but that didn&#x27;t matter to us when gaming away the school holidays.<p>It was the time I got introduced to some very cool people on these nights who taught me html, taught me that there is more than Windows (something called Linux) and a lot of other stuff. Damn - these were interesting times. And it put me onto a track that led me to were I am right now.<p>Thanks a lot to these people.
Der_Einzige超过 4 年前
If Sauerbraten is still around, then what about assault cube?<p>Wow, it&#x27;s still around! <a href="https:&#x2F;&#x2F;assault.cubers.net&#x2F;" rel="nofollow">https:&#x2F;&#x2F;assault.cubers.net&#x2F;</a>
评论 #25330075 未加载
smabie超过 4 年前
got my start programming making &quot;hacks&quot; for sauerbraten maybe 15 years ago. Got a huge kick out of making myself invisible, flying, infinite ammo, etc.<p>Simpler times..<p>The feeling of power at such a young age was intoxicating
speeder超过 4 年前
I love this engine, sadly it got stuck in MP-only land, making SP games with it is just too hard.<p>When I was in college I did one of my projects using it, to great results (also I went overboard with the easy to use engine and made even the furniture inside rooms inside buildings... so the FPS tanked whenever you were outdoors and looked at the city buildings, thankfully the demo for presentation was entirely indoors, so my extreme detail was visible only through windows, where it worked fine, excellent culling system the engine has).<p>Also I wanted to join the Wouter&#x27;s course in SMU at Guildhall, but too expensive for me :( (also in another country entirely, making things more complicated), this was after tinkering with Sauer source, and wanting to be that good at coding :)
TeaDude超过 4 年前
Ah, good times. Back when most games didn&#x27;t have mac versions (before everyone used unity&#x2F;unreal&#x2F;godot), this was a real boon for me. I have since moved to windows but I still appreciate the effort. R.I.P. that venice instagib server that I played the hell out of as a teenager.
评论 #25328187 未加载
mnw21cam超过 4 年前
Nice. One question though. It says there are 200 new levels, but doesn&#x27;t say how many single-player levels there are. I remember Cube having a decent set of high quality fun single-player levels, while Sauerbraten has hardly any at all - has this improved?
评论 #25336061 未加载
Hackbraten超过 4 年前
I’ve always wanted to know why they named the game Sauerbraten.
评论 #25330153 未加载
JohnTHaller超过 4 年前
Oh wow, wasn&#x27;t expecting that. Guess I&#x27;d better build the portable release as well.
klinskyc超过 4 年前
Sauerbraten has a hugely nostalgic place in my heart. Glad to see it is still being updated
评论 #25327798 未加载
speps超过 4 年前
Did anyone manage to download the SVN from SourceForge?<p>&gt; svn: E120106: ra_serf: The server sent a truncated HTTP response body.<p>That&#x27;s all I get, either using the website&#x27;s snapshot download or svn export.
OhHiMarkos超过 4 年前
Good news for a special game. Will definitely hop on to see the improvements and catch a game or two. SB it&#x27;s a great fast paced game like quake and unreal, in case anyone is wondering.
hamolton超过 4 年前
I&#x27;m surprised this project is still seeing big updates! I loved open-source games back in the day. I liked Sauerbraten&#x27;s capture the flag mode in particular. I played more of the Sauerbraten fork Red Eclipse, which saw a 2.0 release in 2019! The dedication of these project leaders is incredible.
mysterydip超过 4 年前
I looked at using this for a game years ago but it didn&#x27;t fit my needs at the time as well as some other engines. I liked what they did, though. The comments in here are a great legacy for it, my goal with my next game is to have similar comments years from now.
jbirer超过 4 年前
I remember making maps with the amazing map editor when I was 13. I was hit by an avalanche of memories and feelings seeing this. I am very happy that the project is going on and I will download to play it soon.
评论 #25330276 未加载
MavropaliasG超过 4 年前
I&#x27;m eagerly waiting for Xonotic v1.0
评论 #25329574 未加载