I average about $300 a month from app sales of a paid app and an ad-supported app. (This month is looking better, for some reason)<p>[Edit: I didn't actually say it, but these are iPhone apps]<p>On average, almost all of my income is from app sales, and not from ads or In-App Purchases.<p>I had a Lite version of the paid app, but that seemed to do more harm than good.<p>I have In-App purchases (both to unlock some extra content and remove ads in the ad-based app, and to unlock each feature of the paid app into the free app), but these have been rather slow to sell (maybe 1 or 2 a week?)<p>My best paid app sales month was about $900. (This was actually Christmas and a strong early January, which was all reported as January) No other months have come close (although I've only been up since December, really)<p>I DON'T advertise of any kind. Even my official website gets zero traffic, so I don't bother to keep it up to date.<p>P.S. I honestly expected my apps to spike in sales and then drop down to a couple a week. In fact, all of my apps continue to be very steady. Even my highs and lows tend to be distributed across all three apps, implying (but not proving) that it's the market itself moving up and down, rather than anything I'm doing.<p>[EDIT: Responding to replies:]
[EDIT: Responded to wallflower]<p><i>statictype</i><p>-I don't openly connect myself to my apps, mostly because they are a little embarrassing. Maybe I'll write a blog post tell-all.<p>-They started earning steadily from the beginning, almost entirely through searching for solutions in the app store. I should point out that the paid app is actuall $2.99 so $300/month is really only an average of 4 sales per day or so.<p><i>hello_moto</i><p>-As for getting started in the iPhone business, I came into it as a young but seasoned programmer who had an idea for a market that was somewhat established, but under-served. Since then, my opinion on that market and my initial idea have completely changed, but I don't have any better ideas for iPhone apps at the moment.<p>As for rules and regulations? I haven't registered a business yet, so Apple treats me as an individual developer. I tried to hide my real name when I set it up, which half-worked, but took like a week.<p>I've run into IP infringement cases for my apps, and have even had a DMCA take-down against it, which was resolved very quickly by both sides (at the expense of my app becoming hideous). Apple actually reviewed and approved my changed app within 2 hours of me submitting it, which was awesome. I actually only had a single day of zero sales through all that.<p>I had an app take about 2 and a half months to get through review. Apple is MUCH slower with free apps than paid apps.<p><i>wallflower</i><p>The graphic design/presentation was absolutely awful for a long time. Now the app itself is decent enough looking (no where near "Apple" pretty, but the logo is still awful).<p><i>none</i>
Completely unrelated to your responses, I'm planning on submitting my fourth app this weekend (which is an optimistic estimate, to say the least).