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Syngen: A library for audio game development

52 点作者 ClawsOnPaws超过 4 年前

4 条评论

codezero超过 4 年前
This is neat, when I was in college I was obsessed with making audio only games with Allegro as a game library and basically just used trigonometry for spatial audio.<p>One of my games was a techno song where each part of the track was an NPC and you had to avoid one of the beats while chasing down the others using WSAD with no visible references.<p>I always wanted to translate that into the real world with a mobile device + gps and an open field to actually chase unseen sounds :)
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georgeoliver超过 4 年前
This is neat, but I really enjoyed reading the author&#x27;s post-mortem on their (very cool sounding) audio game soundStrider, <a href="https:&#x2F;&#x2F;shiftbacktick.io&#x2F;devlog&#x2F;2020&#x2F;07&#x2F;25&#x2F;soundstrider-post-mortem.html" rel="nofollow">https:&#x2F;&#x2F;shiftbacktick.io&#x2F;devlog&#x2F;2020&#x2F;07&#x2F;25&#x2F;soundstrider-post...</a>
JKCalhoun超过 4 年前
Were there any audio samples that I missed? I want to hear what it sounds like (short of pulling sources, building, pulling down examples ....).
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germinalphrase超过 4 年前
Can anyone share a favorite example of an audio game?
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