Comparatively, making games is harder than making gaming hardware. It's incredible that I find fewer and fewer great games on the market these days when both the barrier to entry is lower, and the available technologies are so much more powerful.<p>But I think the problem results from the above. The barrier to entry is so low that entrants don't make many fun games (there's just more of them), and the available technologies to saturate usage of are so expensive to fully utilize and staff for that making a fun game falls by the wayside (too few games produced by those that can make great games, and of those, most of them are not even good).