That's very likely a simple function of cost: You can't do iOS programming without the (relatively expensive) mac hardware.<p>Also, the actual report is here:<p><a href="http://www.visionmobile.com/rsc/researchreports/VisionMobile-Developer_Economics_2011.pdf" rel="nofollow">http://www.visionmobile.com/rsc/researchreports/VisionMobile...</a><p>Other points from the (CC/BY) report:<p>Platform revenue potential. Not all platforms are born with equal revenue
potential. Our research revealed large discrepancies across platforms in terms of the
revenues applications are bringing to developers. iOS topped the chart, making 3.3x more money per app than Symbian developers followed by Java ME (2.7x) and
BlackBerry (2.4x). Android (1.7x), mobile web (1.6x) were the weakest performing
platforms in terms of revenue per app and only ahead of Symbian (1.0).<p>....<p>App store fragmentation is an under-hyped challenge for developers. Each of the
fifty-plus app stores available has its own developer sign-up, app submission process,
artwork and paperwork requirements, app certification and approval criteria, revenue
model options, payment terms, taxation and settlement terms. The marginal cost of
distributing an application through one more app store is significant, contrary to
popular perception.<p>....<p>Platform priorities For companies going mobile, platform priorities are mixed, but
the core challenge is common – market penetration and reach across the customer
base. Organisations developing B2C apps (targeted at consumers) are extending their
offering first Apple and then to Android, to mobile web, to BlackBerry and finally to
Windows Phone 7. For B2B apps (applications paid by the corporate IT manager or
CIO), HTML is already the platform of choice- not just for deployment on mobile web
browsers, but also by converting HTML and JavaScript into native iPhone and Android
apps using tools from companies such as Appcelerator, PhoneGap, RhoMobile and
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