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ArmorPaint: An open source physically-based texture painting software

89 点作者 dantondwa大约 4 年前

7 条评论

haxiomic大约 4 年前
Lubos Lenco the author behind this is something of a one man army. They also write Armory 3D a game engine that integrates with Blender <a href="https:&#x2F;&#x2F;armory3d.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;armory3d.org&#x2F;</a><p>Fun fact, ArmorPaint is written in haxe which is still a relatively niche language but well worth a look into for building cross-platform apps
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Ndymium大约 4 年前
Just a question about English, why is it &quot;physically based&quot;, as in &quot;physically based rendering&quot;, instead of &quot;physics based&quot;? To me it sounds like &quot;physically&quot; should be followed by some other word than &quot;based&quot;, like &quot;physically correct&quot;. But yet it&#x27;s used this way.
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samwestdev大约 4 年前
Amazing. I can see this project completely destroy substance painter in a couple of years.
SloopJon大约 4 年前
Licensed as zlib&#x2F;png, but binaries are currently €16. It looks like the Unreal integration is being funded in part by a grant from Epic Games.<p>Interesting to see an open source project in this traditionally high-end boutique market. I think comparable tools include BodyPaint 3D ($995), Substance Painter ($150+), 3DCoat ($99+), and maybe ZBrush ($895) and Mudbox ($7-10 &#x2F; month).<p>When I see what textures look like, independent of the model, it&#x27;s hard to imagine creating them without some kind of painting interface like this.
dTal大约 4 年前
It would be great to have VR support for something like this. The field of VR content creation is woefully sparse.
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Stevvo大约 4 年前
I like the idea of the material editor being part of the product. It would make a much better workflow for Substance; it gets repetitive exporting from Designer to Painter.
MaxBarraclough大约 4 年前
Congratulations to the team, it looks extremely impressive!<p>(Disclaimer: this isn&#x27;t an area I know anything about.)