I've been experimenting (aka not getting much done) in Godot for a couple of years now, (took a break from fighting 4.0 bugs, really excited about Vulkan when it's more stable), and this is very well done. The classes are very cleanly labeled, the assets organized, etc. While I don't plan on using Nakama, it has at least opened me up to the possibility for quick prototyping.<p>Great job Heroic Labs team!<p>PS. Thank you for open sourcing it. This is one of the things I love about the Godot community!