I stopped using my VR headset more or less 6 months ago (HTC Vive). I put quite a bit of energy into making very simple prototypes of a VR table-top strategy game I had in my mind. I photogrammetrically scanned my room and superimposed it into a VR environment to get an AR feeling. And then a whole bunch of other half-baked projects and experiments. The Unity VR headset developer packages are really quite powerful, and you can build anything you like.<p>To me, the limitations are very simple - these things should be smaller, the processors running them have to be more powerful, and the interface should rely on precise live hand tracking for UI. The neural interfaces arę awesome R&D-wise but I can’t imagine them stealing the show.<p>I imagine these companies have forecasts on when this tech will be ready at desirable price points. At the moment I’m liking the rumors on the Apple headset - it would seem they’re shooting for a much more expensive device and to me this makes much more sense, especially considering their existing high-quality wearables etc.