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KCP: A Fast and Reliable ARQ Protocol

37 点作者 mpsq大约 4 年前

3 条评论

rektide大约 4 年前
ARQ: Automatic Repeat Request[1]. This is an article about a TCP competitor boasting lower latency.<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Automatic_repeat_request" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Automatic_repeat_request</a>
评论 #26784273 未加载
eps大约 4 年前
Beating TCP is not hard. But doing it without starving TCP sessions to death is.<p>The only way to co-exist gracefully with TCP is to use a compatible backoff mechanism. Anything more aggressive will basically steal all of the bandwidth from TCP and that&#x27;s it.
评论 #26785969 未加载
ysfgaming大约 4 年前
It&#x27;s worth mentioning that at least a few popular and successful games, such as Genshin Impact, use this protocol. The aforementioned is actually the only reason I knew it existed before now.