ARQ: Automatic Repeat Request[1]. This is an article about a TCP competitor boasting lower latency.<p>[1] <a href="https://en.wikipedia.org/wiki/Automatic_repeat_request" rel="nofollow">https://en.wikipedia.org/wiki/Automatic_repeat_request</a>
Beating TCP is not hard. But doing it without starving TCP sessions to death is.<p>The only way to co-exist gracefully with TCP is to use a compatible backoff mechanism. Anything more aggressive will basically steal all of the bandwidth from TCP and that's it.
It's worth mentioning that at least a few popular and successful games, such as Genshin Impact, use this protocol. The aforementioned is actually the only reason I knew it existed before now.