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Revisiting 'Zork': What We Lost in the Transition to Visual Games

178 点作者 JamesLowell将近 14 年前

26 条评论

rsbrown将近 14 年前
This article brings to mind what I dislike about the modern game industry.<p>First off, what is a game? Let's consider two broad types of games: competitive games and puzzle games. Competitive games (like chess) feature more than one player and the outcome of the game is unknown (both in terms of the winner and the final game state). Puzzle games (generally speaking) don't have a strong competitive element and the final outcome is known (i.e., a lone player solves the puzzle).<p>I contend that first-person shooters (in single player mode) are nothing more than big puzzle games. This isn't bad per se, but the problem lies in how these games have evolved.<p>Rather than make the "puzzles" in FPS games more challenging and innovative (i.e., focus on gameplay), the major game studios have instead focused on increasing the audio-visuals and cinematic attributes of their products. As a result, gameplay has consistently been minimized in favor of eye candy.<p>No better example comes to mind than the recent smash hit, L.A. Noire. The extent to which the producers of this game clearly wish they were making movies comes off as obsequious. The tiny sliver of game mechanics they did include is mind-numbingly repetitive and utterly without challenge.<p>These things are no longer "games", they're shitty movies.
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JonnieCache将近 14 年前
Someone should make a satirical text adventure about doing startups, where you wander around the valley trying to get funding and so on.<p><pre><code> &#62;LOOK You are in a brand new air conditioned Palo Alto office. Empty packets of ramen litter the floor. There are two desks, each with brand new macbooks on them. &#62;SIT DOWN There are no chairs. What are you, some kind of loser? &#62;PIVOT You are bought by a google. </code></pre> And so on. I know suggesting things for other people to do is bad form, "do it yourself!" goes the familiar cry. Unfortunately I don't have the requisite insider knowledge to make it funny.
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hugh3将近 14 年前
Zork really isn't the best example, just the first (and even then it was just an adaptation of <i>Adventure</i>). The Infocom adventures got far more sophisticated in every way over the following few years, in terms of prose, setting, gameplay and atmosphere.<p>I credit adventure games with teaching me to touch type. To this day I can still type "inventory" far faster than any other nine-letter word.
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dsr_将近 14 年前
We didn't lose anything -- interactive fiction games are still being produced, and you can play them on your android or iphone these days, too. <a href="http://ifarchive.org/" rel="nofollow">http://ifarchive.org/</a> and <a href="http://xyzzyawards.org/" rel="nofollow">http://xyzzyawards.org/</a> are good places to start.
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roc将近 14 年前
Let's also not forget the mechanics of these games tended to be maddening at times. Knowing what you wanted to do and having to guess at the nouns and verbs the designer expected was beyond frustrating.<p>I'm all for fond remembrance. But the problems of text-based games weren't limited to comparing poorly to graphics. Some of them were inherent; implicit companions of the desirable parts of such "written" games.
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shawndumas将近 14 年前
<a href="http://www.getlamp.com/" rel="nofollow">http://www.getlamp.com/</a>
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smackfu将近 14 年前
For everyone person who loved text adventures, another nine people gave up in the first room.
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cschmidt将近 14 年前
My favorite text adventure was Pirate's Cove, on my trusty Vic 20. You can still play it, with an emulator<p><a href="http://www.c64gg.com/Adams_Scott_DL.html" rel="nofollow">http://www.c64gg.com/Adams_Scott_DL.html</a><p>although that version seems to have some simple graphics, which is just wrong.<p>There's more information on the Scott Adams games here <a href="http://www.lysator.liu.se/adventure/Adventure_International/Classic.html" rel="nofollow">http://www.lysator.liu.se/adventure/Adventure_International/...</a><p>Good times....
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gnosis将近 14 年前
Infocom was just the tip of the interactive fiction iceberg.<p>There's still a vibrant interactive fiction gaming scene. It has thrived despite Infocom's demise.<p>Many interactive fiction games continue to be developed, played, entered in competitions, and reviewed.<p>Here are some links to get you started:<p><a href="http://www.wurb.com/if/genre" rel="nofollow">http://www.wurb.com/if/genre</a><p><a href="http://www.ifreviews.org" rel="nofollow">http://www.ifreviews.org</a><p><a href="http://www.ifarchive.org/indexes/if-archive.html" rel="nofollow">http://www.ifarchive.org/indexes/if-archive.html</a><p><a href="http://ifdb.tads.org/search?browse&#38;list&#38;sortby=new" rel="nofollow">http://ifdb.tads.org/search?browse&#38;list&#38;sortby=new</a>
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kingmanaz将近 14 年前
Great article.<p>Ultima 7 was a graphical game that had a similar effect on me. The graphics were somewhat abstract and generic and left a lot for the imagination to fill in. The writing was wonderful and put flesh on the world. Playing the game was like reading a novel.<p>It seems like game makers need to focus less on graphics and more on music and writing.
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lylejohnson将近 14 年前
I still remember bicycling over to the "L" building on Auburn's campus to play ADVENT and DND and DUNGEON on their PDP-11 (or whatever model of minicomputer it was at the time). Thanks to the OP for sharing this article. Now I have to will myself to do some actual work today instead of playing old IF games online.
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cageface将近 14 年前
This is exactly why I tend to prefer books to theatre, and theatre to film. Filling in the details engages my imagination in a way that the polished, finished surfaces of contemporary games and films do not.
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onan_barbarian将近 14 年前
I miss the Infocom games. One of the most enjoyable parts of them was the feeling that you were engaging with an actual person and their own personality, sense of humor, etc. The programmer and author of these games were often one and the same; at the least, they weren't a huge team of people writing off a spec.<p>I love many modern games but the better they get, the more they seem to be strangled by their own content pipeline; the requirement to produce AAA-level graphics, sound, writing, advertising means the scale of these things is very large and the appetite for risk is low.<p>All that being said, many of the Infocom games were stupidly obscure and irritating and relied on you doing something almost completely arbitrary at some given point to make things work. But they were just so good in so many ways that this was forgivable. All of the Zorks, the Enchanter series, Suspended, Starcross, Deadline... the list goes on and on.<p>It's worth noting that Infocom themselves moved into a dodgy neither fish nor fowl territory towards the end with added graphics and some pretty mediocre titles.<p>Almost 30 years on, I can't work on a house using a ladder and not think "It's too bad that the ladder analysis department closes at noon".
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smutticus将近 14 年前
I built a VoiceXML interface for Zork back in 1999. It was meant as a demo application for a VoiceXML interpreter that Cicso was trying to push and I was a test engineer on. It had automatic speech recognition and text to speech. So you could say "Go South" and then hear "You are standing in a forest. There is a bucket." Or whatever.<p>I thought it was really neat but it never made it past demo stage. I wrote a kind of lazy socket engine in PHP and then used phpzork.com for all my data. It was crude and you couldn't complete the entire game on the phone because I didn't have time to encode all possible actions for the ASR engine. But you could move around and grab a few things. All via telephone ;)<p>I just checked and it looks like phpzork.com is no longer. Pity, as it was a great way to enjoy Zork 10 years ago.
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saddino将近 14 年前
You can play zork in your browser here: <a href="http://thcnet.net/zork/index.php" rel="nofollow">http://thcnet.net/zork/index.php</a>
minikomi将近 14 年前
Any suggestions for Infocom games? Just missed them I'm afraid - cut my teeth on nethack and commander keen.
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technomancy将近 14 年前
"Visual" vs textual games is a bit of a false dichotomy though; in particular the Marathon series does a great job of blending action and intelligent, literary story: <a href="http://marathon.bungie.org/story/shakespeare.html" rel="nofollow">http://marathon.bungie.org/story/shakespeare.html</a> The first Deus Ex also had plenty of literature in it, sampling heavily from The Man who was Thursday and other classics.
palebluedot将近 14 年前
I remember as kid, playing the Zork series and exchanging hints with my 4th grade teacher. Great game, and that made it all the more fun.<p>I think the game that had the biggest impact on me, though, was a game for the Apple ][ called "Odyssey"... I remember many hours lost to that game:<p><a href="http://en.wikipedia.org/wiki/Odyssey:_The_Compleat_Apventure" rel="nofollow">http://en.wikipedia.org/wiki/Odyssey:_The_Compleat_Apventure</a>
orenmazor将近 14 年前
I miss these games.
danssig将近 14 年前
If you want games with no/low graphics and lots of depth there are still MUDs out there. Or for war, empire is still out there.
InclinedPlane将近 14 年前
Get ye flask<p><a href="http://www.homestarrunner.com/dman3.html" rel="nofollow">http://www.homestarrunner.com/dman3.html</a>
Sniffnoy将近 14 年前
Tangential question - has the original unsplit version of Zork ever been rereleased anywhere?
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malkia将近 14 年前
You can be eaten by a Grue in the Black Ops Terminal Interrogation Room :)
fedd将近 14 年前
i foresee an article 'what we lost in the transition from keyboards to audio-visual interfaces'.
kingkawn将近 14 年前
sassa frassa kids these days
kahawe将近 14 年前
What I miss in modern games is... really fun, great jump n runs and fun adventures like "Monkey Island" seem to be a dieing or already dead genre.<p>It is all about MMOs, RTS, role playing, shooters and sports games nowadays.
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