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Game theory as an engine for large-scale data analysis

203 点作者 srirangr大约 4 年前

5 条评论

henearkr大约 4 年前
That reminds me of: <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Dialogical_logic" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Dialogical_logic</a><p>also made known as &quot;game semantics&quot; by Hintikka, where the two players are &quot;me&quot; and &quot;the Nature&quot;, and the two players read alternatively the elements of a quantified mathematical proposition.<p>Each time the Nature finds a counterexample, she wins, and if &quot;me&quot; is able to select the correct OR branches or to find the existing elements of \exists symbols, &quot;me&quot; wins.
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currymj大约 4 年前
I recently ran into the concept of a &quot;variational inequality&quot;. A variational inequality defines the optimality conditions for a problem in terms of some F. It basically says that x is the optimal solution to the problem if &quot;for all y, dot(F(x), y - x) &gt;= 0&quot;.<p>Regular convex optimization (set gradient equal to zero) is a special case of a variational inequality, if you define F(x) to be the gradient of the objective. But one can also define F(x) for a saddle-point problem, or even in some cases a general-sum Nash equilibrium.<p>Anyway, I don&#x27;t know very much about this topic, but it was a mind-expanding idea for me to run into, in terms of generalizing the connections between optimization and game-theoretic equilibria, and might be of interest to people who also find this work interesting.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Variational_inequality" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Variational_inequality</a>
ZephyrBlu大约 4 年前
It seems like an interesting idea, but I&#x27;m struggling to see the applications of it.
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whoevercares大约 4 年前
Does <a href="https:&#x2F;&#x2F;spark.apache.org&#x2F;docs&#x2F;latest&#x2F;mllib-dimensionality-reduction" rel="nofollow">https:&#x2F;&#x2F;spark.apache.org&#x2F;docs&#x2F;latest&#x2F;mllib-dimensionality-re...</a> already scale?
haddr大约 4 年前
Could it work the other way round? Optimizing complex games by applying PCA? I suppose the feature engineering could be tricky here...