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Great books on classic video games

152 点作者 hypnotist将近 4 年前

23 条评论

LucidLynx将近 4 年前
I highly recommend both Wolfenstein3D and Doom black books, from Fabien Sanglard, which are very technical and describe really well a ton of things around those games: how they have been developed, the tools they have been developed on &#x2F; with, the context, ...<p>Wolfenstein 3D Black Book: <a href="https:&#x2F;&#x2F;fabiensanglard.net&#x2F;gebbwolf3d&#x2F;" rel="nofollow">https:&#x2F;&#x2F;fabiensanglard.net&#x2F;gebbwolf3d&#x2F;</a><p>Doom Black Book: <a href="https:&#x2F;&#x2F;fabiensanglard.net&#x2F;gebbdoom&#x2F;" rel="nofollow">https:&#x2F;&#x2F;fabiensanglard.net&#x2F;gebbdoom&#x2F;</a>
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mister_tee将近 4 年前
Appreciate the suggestions in this thread. Adding recommendations for Blake Harris&#x27;s &quot;Console Wars&quot; on 90s Sega vs. Nintendo competition, and Jason Schreier&#x27;s &quot;Blood, Sweat, and Pixels&quot; for more of the development angle. It looks like he has a new book out just last week, &quot;Press Reset&quot; -- seems to be on studios&#x2F;projects that shut down and the aftermath. Adding that one to my reading list.<p>For the link to Boss Fight books: FYI the selector defaults to paperback; ebooks are a very reasonable $5 if anyone prefers digital. They&#x27;re that price at Amazon for Kindle, too. But IIRC and based on reviews out there, they vary quite a bit in style and quality. Supposedly the Spelunky one is great and written by the creator himself. I bounced off the series because one book was mostly personal anecdotes from the author, a random person who just liked the game, rather than anything about the topic you wouldn&#x27;t get from playing it or even reading wikipedia. Some of the books do have more research and interviews.
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bishnu将近 4 年前
Has anyone read Jordan Mechner&#x27;s Prince of Persia journal? Was thinking of checking it out: <a href="https:&#x2F;&#x2F;www.amazon.com&#x2F;gp&#x2F;product&#x2F;0578627310?pf_rd_r=HMREHVABQXQXVW97F1V0&amp;pf_rd_p=ab873d20-a0ca-439b-ac45-cd78f07a84d8&amp;pldnSite=1" rel="nofollow">https:&#x2F;&#x2F;www.amazon.com&#x2F;gp&#x2F;product&#x2F;0578627310?pf_rd_r=HMREHVA...</a>
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alfiedotwtf将近 4 年前
Not sure what&#x27;s in them because I can&#x27;t find their Table of Contents, but if you&#x27;re looking for other great books on specific games:<p>1. Masters of Doom<p>2. Michael Abrash&#x27;s Graphics Programming Black Book
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hnal943将近 4 年前
I recommend They Create Worlds for a comprehensive view of the early industry. Great insights into the causes of the twin crashes of consoles and arcades in the early 80&#x27;s<p><a href="https:&#x2F;&#x2F;theycreateworlds.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;theycreateworlds.com&#x2F;</a>
smoldesu将近 4 年前
I love the O&#x27;Reily design cues here, particularly the vague cover art and uniform cover elements. Had I not known this was a website, I probably would have killed to have a book titled &quot;Super Mario Bros 3&quot; with a racoon on the cover, but now I can just spend $15.
rvba将近 4 年前
Reverse Design: Diablo II is an interesting book about what makes Diablo 2 so addictive and nice to play. It is a relatively short book (less than 150 pages), where author starts with the way difficulty is set-up (with exaple of Galaxian, where afte4 ewch increase there is a moment of decrease and stability). Then author looks why the game is a &quot;feel good&quot; game - the character becomes better and better. Enemies get better too, but not so fast. There is also a nice chapter about the different types of randomness in the game: used to generate loot. As far as I remmember he also briefly mentions the &quot;5 out of 10&quot; quest system used in Diablo 1. What is really simple but good for replayability.<p>For those interested in Blizzard&#x2F;Blizzard North&#x2F;Diablo 2 history you can also check the 2nd book called Stay awhile and listen: heaven, hell and secret cow levels. Author goes more into what wenr wrong during Diablo 2 development (and obviously what went good). The 1st book is about Diablo 1 and is much weaker: it is mlstly quotes &quot;we made a great game&quot;. The second book repeats a lot of info from first and focuses more on why Blizzard North fell.
baud147258将近 4 年前
I was checking the description of the books and I can&#x27;t resist rolling my eyes at the idea that KOTOR offered&quot; complex morality choices&quot;. I mean the game follows the binary morality system from Star Wars with its Light&#x2F;Dark sides, which were translated in-game as being a nice guy or a jerk.
darren_将近 4 年前
I see a lot of comments about other book series but not many about the specific bossfightbooks ones. Has anyone read any of them other than the Spelunky one?<p>I read the Spelunky one and enjoyed it, and grabbed the Baldur&#x27;s Gate II one because I was under the mistaken impression that all these books were by developers or people otherwise involved in the game&#x27;s creation, and they&#x27;d be war stories or other interesting insights. It wasn&#x27;t, it&#x27;s just some guy (he&#x27;s written a D&amp;D novel but not related to BG in any way) writing general stuff about the game - nothing really in any depth - and a whole lot of stuff about himself. Not at all what I was looking for (my fault, should&#x27;ve read the blurb).<p>Some of the other books seem to have interviews with creators or serious research done - are these good?
thrower123将近 4 年前
Not All Fairy Tales Have Happy Endings by Ken Williams is another interesting one. It&#x27;s more focused on the business side of the early game industry (especially the end of Sierra, and the author&#x27;s side of the story relating to all the shenanigans involved), but it&#x27;s a quick, interesting read. Probably people who weren&#x27;t around in the 90s have forgotten how huge Sierra was in PC gaming.
bwb将近 4 年前
Very nice, and you might like these lists too:<p>The Best Books For Understanding The Video Game Industry By Doug Walsh (who wrote over one hundred officially licensed video game strategy guides) <a href="https:&#x2F;&#x2F;shepherd.com&#x2F;best-books&#x2F;the-video-game-industry" rel="nofollow">https:&#x2F;&#x2F;shepherd.com&#x2F;best-books&#x2F;the-video-game-industry</a><p>or<p>The Best Video Game Narrative Histories And A Couple Of Others By Harold Goldberg, he is an author&#x2F;journalist in the industry and wrote &#x27;All Your Base Are Belong To Us&#x27; <a href="https:&#x2F;&#x2F;shepherd.com&#x2F;best-books&#x2F;video-game-narrative-histories" rel="nofollow">https:&#x2F;&#x2F;shepherd.com&#x2F;best-books&#x2F;video-game-narrative-histori...</a>
bigbillheck将近 4 年前
I can recommend &quot;I Am Error&quot;, Nathan Altice&#x27;s book about the NES: <a href="https:&#x2F;&#x2F;mitpress.mit.edu&#x2F;books&#x2F;i-am-error" rel="nofollow">https:&#x2F;&#x2F;mitpress.mit.edu&#x2F;books&#x2F;i-am-error</a>
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dejv将近 4 年前
I read Spelunky book from this series and found it extremely well written and very insightful in areas of game design. I&#x27;ve actually play the game after I&#x27;ve read the book.
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autarch将近 4 年前
I really enjoyed the Spelunky book.
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jccalhoun将近 4 年前
In addition to the books mentioned here, I would also suggest Atari Inc. Business is Fun which is a super well researched book about the early days of Atari. They were going to write a second one but one of the coauthors died last year so I don&#x27;t know if work continues on it or not.
_the_inflator将近 4 年前
A lot of old book gems can be found over at archive.org<p>Really a treasure trove for old and &quot;forgotten&quot; classics.
gerlofs将近 4 年前
John Staats&#x27;s diary on the development of World of Warcraft. A great book on game development culture, the craft of creating a truly &#x27;massive&#x27; game, and, ultimately, a sad story of crunch-time and burnout.
corysama将近 4 年前
If you are interested in material like this, check out <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;TheMakingOfGames&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;TheMakingOfGames&#x2F;</a>
nairodd将近 4 年前
David Craddock&#x27;s &quot;Stay a While and Listen&quot; series.
mentos将近 4 年前
I’m enjoying Once Upon Atari about ‘the game that caused the collapse of the video games industry’ in the early 80s<p>Some fun descriptions&#x2F;stories of early life at Atari
bondant将近 4 年前
The Reverse Design series by Patrick Holleman is quite good in my opinion. I particularly enjoyed the one on Chrono Trigger.
baby将近 4 年前
I realize now that I would read a book on half life or counter strike and its inception.
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billytetrud将近 4 年前
I like how almost every one of these books has a somewhat random picture on the cover