Interesting concept. I like it generally. Congrats! Things I don't like:<p>* Too many ads. No way to escape them (eg can't pay to remove ads). Even without payment, I think you should remove ads that appear after the player finishes a dungeon. Ads can be used as a punishment mechanism when you die or when you run away. But I think it would be a lot better if you removed ads from the bottom of the upgrade screen, and if you reduced the frequency of seeing ads. I might just not play much if there are that many ads. It really degrades the experience.<p>After 10 minutes of playing, the repetition of messages gets a bit old. Especially in situations where one attack move has multiple similar effect. Like there's one that gives you more physical and magic attack power. However it splits up the messages and animations into two, making it take twice as long.<p>The winning messages could be a lot quicker too - put the "you absorb the monster's magic" (or whatever) message in the pop up that asks you whether you want to learn it or not, rather than as another combat message at the bottom you have to wait for.<p>And when you kill a monster, you shouldn't have to wait through irrelevant effects like poisoning them, or raising your attack power. They're dead, its over. Would be nice to squelch irrelevant messages.