From their "about" paper... a lot of these are pretty incredible. I don't know what kind of a team they have but many games companies would have hard time claiming even half of these innovations.<p>OTOY 1.0 features:<p>* super fast software rendering (surpassing many DX7 and DX8 cards at 640x480) with 100% support across all types of systems (see <a href="http://www.otoy.com/city/" rel="nofollow">http://www.otoy.com/city/</a>)<p>* simple to use scripting language - very easy migration from Flash, Director or C++<p>* average 6-8 week development time line for games<p>* scene graph and collision system optimized for very large worlds - ranging from infinite terrain to indoor scenes<p>* proprietary compression for Audio (2x better than MP3), lossy image (5x better than JPG, 1.5x better than JPEG200), lossless image (2x better than PNG) and lossless data and text (25% better than ZIP)<p>* voxel space rendering for cinematic scenes<p>* imaging support in software (hand optimized ASM code for x86 on Intel Macs and PCs): includes all Photoshop
and Director blend modes, real time full screen dilation, glows, blur, toon shading, convolutions, flood fills, color keying, CMYK/HSV/RGB conversion, vector drawing, noise effects, flare generation.<p>* Real time switching between full screen, windowed, and embedded