Microsoft has done a lot of things that they didn't "need" to for the sake of accessibility and I think that's worth celebrating. Particularly when it comes to something as simple as this I think there's no reason why it can't exist on every other console. As mentioned in other comments, their adaptive controller is also great.<p>This co-pilot mode sort of reminds me of Starcraft: Brood War where there is a cooperative mode where two people can control the same set of buildings and units. The amount that each player contributes to the game can be as variable as you need it to be, as far as one player not doing anything at all. Or if you were both skilled, it could simply augment what you could do. One person could be making sure you're spending resources and building the base while the other focused on controlling the units fighting the enemy, for example.<p>Overall I think the video games industry is very very behind in accessibility, though. Even some relatively simple accessibility options are absent from some of the biggest games. I believe Ubisoft has made great strides to make their video games more accessible to everyone and there are some notable ones such as The Last of Us 2 [1] and Celeste [2] that go above and beyond to ensure that anyone that wants to play the game can.<p>Accessibility can be expensive to implement and gaming isn't really considered an essential, even in terms of entertainment, but I think it's worthwhile to try and encourage even smaller developers to try to make their games more accessible.<p>[1] <a href="https://www.playstation.com/en-us/games/the-last-of-us-part-ii/accessibility/" rel="nofollow">https://www.playstation.com/en-us/games/the-last-of-us-part-...</a>
[2] <a href="https://celeste.ink/wiki/Assist_Mode" rel="nofollow">https://celeste.ink/wiki/Assist_Mode</a>