really fun write up, lots of little details!! I was pretty shocked by the lag!<p>> From the time Profile’s system received camera-position information to Unreal’s rendering of the new position on the LED wall, there was about an 8 frame delay.<p>wowzer that seems like a lot!<p>in season two the ilm team developed their own rendering technology, supposedly. I wonder how much if any improvement they got on latency.