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The road to a production-quality HTML5 game on iOS

17 点作者 richtaur将近 14 年前

2 条评论

AntiRush将近 14 年前
I think this is a really important point:<p>&#62;Don't worry about framerate/performance until you absolutely must. On more than one occasion, we dirtied up our game's logic with slight optimization tweaks, only to later get huge speed increases later from external sources (that didn't require code updates).<p>I've seen more than one codebase that was doomed by potentially unnecessary optimizations that prevented the project from ever being completed.
richtaur将近 14 年前
We just launched on Android too!<a href="https://market.android.com/details?id=com.gameclosure.tealeaf" rel="nofollow">https://market.android.com/details?id=com.gameclosure.tealea...</a>