- No phone at the table. Either come with your full attention or don't come at all<p>- Know your character and be ready to answer the question "what would your character do" at all times.<p>- DM has final say<p>- Don't Work Against the Group<p>- Everyone should be having fun. If your story is going to include topics like slavery, violence against children, etc, the DM has a responsibility of asking one on one beforehand if people are cool with it. Otherwise drop it and never mention who said no. Players have the right to say "I want to move on" at any point and the narrative moves on.<p>- If you ruin the fun of other people we're going to kick you.
Keep glass repair shops on speed dial. You’ll break a windshield or two during the season if you encounter hail.<p>Stay near your car in case the storm changes directions. Tornados in the US typically go NE to NNE, but are very unpredictable and chasers have lost their lives because they have gone in abnormal directions in a heartbeat.<p>If you directly in the path of the storm and had to take shelter, especially with others: In the event of destroyed property and potential injury or fatality, call emergency services first and then try to help out.<p>Keep a lot of snacks handy because you’ll be driving a bunch.
When walking the dog, occasionally pick up another dogs poo for karma and to make up for the poo you occasionally left behind.<p>Also 3 second sniff when dogs are passing in opposite directions.<p>Illegal offleashing is “ok” if no kids are around but you still might get fined.
Stay <i>off</i> the tracks.<p>If you're doing night photography with flash, give a warning shot so the engineer knows you're there before you fire off the full right-in-his-face brightness.
- No front defending (allow attackers to arrive at base unimpeeded).<p>- No cuss or pipes on spawns.<p>- Warn team mates before cuss jumping.<p>- Stay left! Or right in North America<p>QuakeWorld Team Fortress / FortressOne | www.fortressone.org